@ JT-Y -
Seriously... If you insist on such pedantry any time a suggestion for improving the game is put forward, well its really not reflecting very well on your self or the current BBRC imo. To constantly just bat feedback away with ... "this is customisable"; makes a mockery of the rules.
So lets take your quote -
JT-Y wrote:
EXTRA RULES
All of the following extra rules are optional. This means that both coaches must agree which extra rules (if any) they are going to use before the match starts. However, they are all highly recommended and you’ll find that using them provides an even more exciting and interesting game without slowing down the mayhem and destruction much at all! Give ’em a try!
This quote precedes all player costing, kick off table, star players, the weather, going for it, handing off the ball. All the player skills. So please stop with the cop out replies. We all use all everything in the aforementioned list as part of the core rules.
After the rule book we have DZ 1 - after the team rosters which in your opinion are option rules apparently, we have in block letters along the top of the page -NEW OFFICIAL RULES, on this page there are a number of quotes I could pull from this page if I was so inclined, that point at the things from rule book 1 Extra Rules section that have to be followed to use these NEW OFFICIAL RULES.
Then after this section another clear delineation for OPTIONAL LEAGUE RULES and it clearly states - free fan factor is one of these OPTIONAL rules. Thus not a core rule.
Lets take a look at the new book again DZ2 it clearly separates "NEW OPTIONAL RULES" from the rest of the rules. There is a very clear and deliberate delineation here. Then after the "NEW OPTIONAL RULES" it says "NEW RULES" where it has more core inducement rules.
This delineation is true throughout each LRB and 2016 edition. There are the core rules, which i would describe as the recommended way to play the core game and standard leagues.
As you can see above there is a clear separation of the optional rules.
So now that I have got that out of the way I will continue to discuss the rules with the people making reasonable and rationale replies.
straume wrote:@garion
I agree that FF in generall is a little bit bloaty. And I also agree in your general point: "The only answer I can think of is it is there to artificially give experienced teams a small handicap"
I would add: Experienced teams and succesful coaches. Teams that keep losing will also drop in FF, giving them a very small advantage over successful teams (ie: better coaches) with higher FF. However, I don`t think the tax-bloat on performing well is a bad thing. If you have a goblin team at FF12 for instance that well performing coach imo deserves the very mild "penalty" that the core rules apply.
A flaw in league play is that better coaches will enhance their advantage over not as good players through team development (better skill picks, better bloat-management, getting more spp and more chances for that Block mummy or one +AG player or whatever). FF works the other way, penalizing the good player just a little bit. I don`t that is a bad thing.
Yes this is a valid point Straume, as you show above I raised this my self as one possible benefit. 'Cumulative player level costing' is the answer here, wherein the higher the level your players get to the more skills cost that way you get the success tax and you don't get the negative effects of FF when your team is destroyed.
It did not really bother me much in CRP as this was pretty rare I only had to retire 2 teams in a thousand+ games because of fan factor bloat. But this is still bad. Any rule that promotes team retirement rather than carrying on is a bad thing. There is no need for it to work this way. Now in the current core rules for league play you have to redraft. This is how the new BBRC have chosen to make attrition more even between all teams after PO was removed. The problem with redrafting is it punishes the weaker teams, and weaker coaches. If you lose all the time, score less, cause less cas you get less money. Its even worse still for stunty teams who are having to rehire players constantly on account of them being so squishy. So you get to the end of the season and have to sack your better players leaving you with a pretty weak squad, and not only that you lumbered with FF cost which often means you are better off retiring your battered team and picking a new one to avoid the pointless bloat.
@Milo - Stadium Rules are clearly marked as Optional Rules, so while you do not a good point and there are clear benefits there, it further supports my belief that FF costing should be part of the Optional Rules list and in the Core Rules should noted as free.