Nurgle's Rotters

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Anthony_TBBF
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Nurgle's Rotters

Post by Anthony_TBBF »

Does anyone have any background info on Nurgle's Rotters? Maybe from some of the old books or something?

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Played in the NFC Northern Division, and that's about all I got.

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GalakStarscraper
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Post by GalakStarscraper »

DW got the 2nd edition info ... here is the 1st edition information:

UNFORTUNATELY, the new version of the TalkBB doesn't actually use html tags like it says it does ... lets try this again:

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Nurgle's Rotters


No official Nurgle's Rotters team exists in 4th edition, click here to find a 4th edition version of this team

Position MA CS TS ST TH WD AT CL Skills Negatives 
Nurgle Beast 1 4/1* 0 4 4 4 1 0 Inflict Terror, Automatic Infect, Never makes CL rolls Never Handle the ball, Opponent gets 1 SPP 

A Nurgle's Rotters team is made up of 15 players from your selection of position allowed for ANY of the races as long as they are not Chaos Big Guys or Treeman. Two of the 15 players can be Nurgle Beasts which are the closest thing the Rotters have to Star Players, but they aren't much to look at. More like gigantic slimy snaily thingies than stars. Not nice. 
A Nurgle Beast may never handle the ball, neither are they ever required to make CL rolls (they have very little brain anyway). On the other hand, its mere presense is so offensive that any opposing player moving within 1 square of a Nurgle Beast must roll under his CL to do so or stand rooted to the spot in stark, staring terror. This roll has to be made every time a player moves near a Nurgle Beast. Nurgle Beasts are really yucky. A Nurgle Beast automatically infects any opposing player(s) in its Death Zone at the end of the turn with Nurgle's Rot. It does not have to attack or tackle anyone, although it can do so. Finally, no Rotter team may have more than two of thes horrid nasty thingies, and for each Nurgle Beasts they do use their opponents get an extra Star Player Point. 
Nurgle's Rotters players start with no initial Star Player Points and never earn Star Player Points or Experience Points. Rotters that survive a game are usually dead from the Rot by the next fixture, but for true believers in Nurgle, this is the way to go anyway. 
Rather than simply attacking or tackling, Nurgle's Rotters have a third choice (expect against Undead players): INFECT. This is treated as a normal attack, but rather than rolling on the Wound Table, the victim, err... sorry, target player is Infected. This is as nasty as it sounds. The Infected player's coach rolls one die and divides the result by two, rounding up. The result is the number of turns before Nurgle's Rot takes full hold of the player's brain and he deserts to join the Rotters! At the beginning of the subsequent turn, the Rotter's coach writes the player's details on his second team roster and takes control of the player. From then on he is treated as though he started the game as a Nurgle's Rotter. He too can Infect opponents. Yeuchh. If a coach can get an Infected player off the field before he joins the Rotters any Magic Items he is carrying can be removed. These cannot be given to another player; they are simply lost. 
Fortunately, Nurgle's Rotters are not exactly a healthy bunch of lads. They are, in fact, so rotten that they often fall to pieces during games. It's all a question of getting close enough to do some damage. You see the first time an opposing player moves into the Death Zone of a Nurgle's Rotter he must roll under his CL score on two dice. If he fails to do this he stops moving in the last square he entered and gibbers a lot about not wanting to catch a nasty disease... Once a player has actually managed to make a Cool roll, put a mark in his Cool box on the Team Roster. He may now freely enter any 'ordinary' Rotter's Death Zone, but must still check every time he wants to go near a Nurgle Beast. 
Right, every time a Nurgle's Rotter is attacked or tackled successfully they suffer the normal effects. However, a point is knocked off one of the Rotter's characteristics as well! Gradually, the Rot really sets in, aided by a few well-choosen attacks. If tackled, the Rotter is knocked to the ground and the attacker should roll on the table below. If the Rotter is hit duing an attack (the attacking player does not have to Wound the Rotter) do the same. 
Die Roll Effect When Reduced to Zero... 
1 Lose 1 MA Rotter cannot move or even stand up (consider permanently tackled). 
2 Lose 1 CS Rotter cannot attack or dodge when reduced to zero and no longer has a Death Zone. 
3 Lose 1 TS Rotter cannot throw the ball. 
4 Lose 1 ST Rotter cannot tackle and is automatically tackled. 
5 Lose 1 TH Rotter automatically wounded every time an attack hits unless his Armour Saving Throw is a success. 
6 Lose 1 WD This is an exception to the rule that no player may drop below 1 Wound. The Rotter is reduced to a gibbering, pulsating, throbbing pustulent festering blob of disease-ridden tissue that cannot move or take any further part in the game. Remove the Rotter and place a Throbbing Tissue marker in the square. Any player who subsequently enters the square is immediately infected with Nurgle's Rot and must roll twice on this table, rerolling 6s. If the player wasn't a Rotter, he becomes one immediately! 

Team Notes:

'... Well, Jim, the stadium is looking somewhat empty, with 55,067 no-shows and a total crowd of tonight's action-packed game of 17! This must be some kind of conference record eh, Jim? ... Jim? Jim? JIM? Wait for me! I don't want to catch it either!!' 
There is no argument that the Evil Gits are just that: evil, and gits. The Champions of Death are, for that matter, no very nice. Nobody can detract from the Chaos All-Stars reputation for being unpleasant. But even they would admit that there is another team so unutterably rotten (indead, rotten to the core), that is stands pustule and running sore above the rest. My Lords, Ladies, Gentlemen, Yeomen, Freemen, Serfs, Peasants, Utter Scum, and Halflings, let me introduce the extremely offensive unit of NURGLE'S ROTTERS!!! But who is Nurgle? And why the Rotters? Well, sports fans, Nurgle is the Chaos God of Pestilence, a creature determined to see that disease, decay, and corruption destroy the world. Oddly, he does actually have followers, and many of these unnatural types are infected with a terrible disease called Nurgle's Rot. Sooner or later everybody with the Rot dies. Unfortunately, (for everybody else) before victimes and Nurgle worshippers pop their clogs they tend to be bit, well, infectous. And there's no clue. Quite how, or why, the followers of Nurgle first put a Blood Bowl team together is a mystery. What is even more mysterious to most observers is that the members of the Rotters team appear to have an even more infectous and degenerative Rot than everybody else. The answer to these mysteries is simple. It is Nurgle's doing, in his aspect as the Great Coach. Nurgle's Rotters not only win Blood Bowl games, they are recruiting agents for Nurgle! And their recruiting method is pretty effective: they infect their opponents! As a result, it's not uncommon for opponents to refuse to take the field, and for those that do to never be the same again... It's just as well for the Rotters that they can pick up new recruits and players during a game. The ones they start with are already fairly rotten, and all the bumps and bashes of a typical game don't help. A Nurgle's Rotter can sometimes go to pieces, as the Rot really sets in ... 
The 1st edition Nurgle's Rotters team concept is credited to Mike Brunton 

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GalakStarscraper
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Post by GalakStarscraper »

In addtion, Anthony the MBBL2 uses some pretty balanced rules to reflect the team. Voyagers_uk just beat a Rotters team in his MBBL2 match.


http://www.midgardbb.com/MBBLTeams/NurglesRotters.html

Galak

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Anthony_TBBF
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Post by Anthony_TBBF »

Cool, thanks guys!

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