Vampires and Treemen

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NightDragon
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Vampires and Treemen

Post by NightDragon »

These guys seem to get a raw deal to me, what with the off for a bite and take root skills. Is this fair?
The reason I say this is that in changing to the new rules I have got rid of my star player vampire for my undead team as he is now too costly. He used to be my thrower but in trying to get a suitable replacement the off for a bite rule makes him pretty ineffective.
Any suggestions? DD.

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Re: Vampires and Treemen

Post by McDeth »

[quote="DeputyDawg"]These guys seem to get a raw deal to me, what with the off for a bite and take root skills. Is this fair?
quote]

Vampires were much too powerful before and there prescense made the undead too powerful and unbalanced. Moreover the tended to dominate every play that the Undead make to the point where no other player gets a look in except maybe a Ghoul receiver, and if you've got two vampires then you've got a Thrower and a receiver.

So. Now with 4 Wights on the team you've got the ability to add some hitting power upfront, and the 4 Ghouls mean if you want a passing game then you've got Three Receivers and 1 Thrower in the making, At some point one of the Ghouls will roll a Double in its first two stat roll, Just give him Pass, you only need a General Skill to get sure hands and Nerves of Steel, and if your lucky you'll get a stat increase or another Double to snatch another passing skill along the line. With only 1 Roll of a Double or an increase AG you've got a great thrower in the making with good MA and Dodge to boot.



Vampires. Nah, Don't need them anymore

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Just responded to you

Post by NightDragon »

And I spelt your name wrong! Looks like I will just have to get used to not using a Vampire. The good news is I do already have a Ghoul on an AG 4, but he was my best receiver and is really built for that. Also Ghouls come and go quite quickly not having regenerate. Laters DD.

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Post by McDeth »

Sometimes it depends on how soon you get the stat increase. if you'd have got it on the first roll then i would have definitely built him as a thrower, mainly because with no apothecary you can't heal em. As a receiver they are in the open most of the time which makes for the unneeded opposition attraction, at least as a thrower he would be a bit harder to get to behind a shield of mummies and Wights

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Post by martynq »

My best ghoul in MBBL2 Division B was built like this. First roll AG+1, second roll double so I picked Pass, third roll AG+1. He can dodge into a TZ the same way an elf can dodge out of one, picks the ball in a TZ on a 2+, and throws a short pass on 2+ (and long bomb on 4+) with a re-roll. :D

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Awesome Ghoul

Post by NightDragon »

What a Ghoul! It is always a shame they get no 2nd chance. I have seen some excellent Ghouls come and go over the years. Opposition players seem to try and kill them off just so that your team will be weakened for the next campaign if nothing else. I do like the idea of a Ghoul thrower, I was thinking of one of the Wights since they are less brittle. Laters DD.

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Post by GalakStarscraper »

Martyn's Undead team is very mean ... here it is:

http://www.midgardbb.com/MBBL2/Season2/ ... iders.html

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The Zombies

Post by NightDragon »

Just had a look at The TombRaiders. Only one thing I am confused about and that is the zombie players which cost 80,000. Can you explain please. Laters DD.

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Post by GalakStarscraper »

Okay Martyn's team has 3 non-standard zombies. The 1st two are from the MBBL2 modified version of the Raise the Dead rules:

Code: Select all

The Necromancer can also cast Raise Dead at the end of every match.
Raise Dead: This spell may be cast if the opposing team had a player killed during the match. The Raise Dead spell allows the Necromancer to raise the player's body from the dead, and add him to the Undead team as a new Zombie player! The spell may be cast on any killed player of roughly human size (ie, not on large monsters (Big Guys) like Ogres or Trolls, or small players (stunty/titchy) like Halflings or Goblins). The new player is added to the Undead roster as a Zombie with a Team Rating cost of (30,000 gps + (the rookie cost of the deceased player-50,000 gps)). However, he will have all the skills, traits, stat increases/decreases, star player points, and niggling injuries that he possessed before he was killed. The new raised Zombie player also suffers a permanent -2 MA and -1 AG and gains the trait Regeneration. This player may only be added if the team has less than 8 zombies and fewer than 16 players at the time. 
So Chaos Warrior Zombie is 30k+(100k-50k)=80k zombie
Phoenix Warrior Zombie is 30k+(80k-50k)=60k zombie

The 3rd one is from the MBBL2 Spellcaster rules since we don't allow off-pitch wizards. If you want a wizard for your team, you have to put him on the pitch were he can die ... makes the investment more meaningful ... Spellcasters cost an extra 50k over the base price of the player.

http://www.midgardbb.com/Variants/Spellcasters.html

Galak

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MBBL2

Post by NightDragon »

Very interesting. I am further intrigued by MBBL2. What edition are you playing and do you have a lot of House rules? What is the MBBL? Is it just a normal League and a lot of you use this site? It certainly is a very interesting web site and do you make some of these other teams? Laters DD.

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Post by GalakStarscraper »

Dawg,

Lots of links to follow here:

I run two Play-By-eMail leagues (PBeM). Which while not the oldest PBeM leagues, they are the two largest out there ... which somedays is really cool and some days is just a heck of a lot of work.

The first league is the MBBL. The league has 26 coaches from 8 countries each running one team (26 teams total). The league plays vanilla BB2k1 Rules Review ... no house rules at all. However, the league does offer test data for the BBRC and the league assists with testing of possible new rules when requested by a BBRC member, so that they can have actual playtest data to make informed decisions.

MBBL Rules: http://www.midgardbb.com/MBBL/MBBLRules.html

Current Standing of the MBBL League: http://www.midgardbb.com/MBBL/Season1/M ... ndings.htm

-----------------------------------------------------------------------------------

The second league is the MBBL2. The league has 50 coaches from 14 countries playing a total of 80 teams. This team plays the BB2k1 rules with a 8 house rules to the actual BB2k1 Rules Review which can be seen at the league rules page: http://www.midgardbb.com/MBBL2/MBBL2Rules.html

The current standing of the teams in the MBBL2 can be found at: http://www.midgardbb.com/MBBL2/Season2/ ... esults.htm

In addition, the league has the following EXTRAS to the BB2k1 rules:

1) Extra teams (77 total races allowed ... the lifetimes stats of each race in the MBBL2 can be found at: http://www.midgardbb.com/MBBL2/MBBL2_RaceStats.htm ) ... special thanks to Dangerous Dave for helping me put this database together. The team rules and stats are on the main page: http://www.midgardbb.com

2) A few additional skills .... http://www.midgardbb.com/Skills.html

3) On-Pitch Spellcasters ... http://www.midgardbb.com/Variants/Spellcasters.html

4) Allies ... http://www.midgardbb.com/MixedRace.html

5) Personal Trainers, Cheerleaders and Assistant Coach special rules ... http://www.midgardbb.com/SpecialCoaches.html

6) Upgradeable Team or Personal Apothecaries ... http://www.midgardbb.com/Apothecary.html

7) Bionic Implants for your players ... http://www.midgardbb.com/bodyshop.html

8) Stadiums: http://www.midgardbb.com/Stadiums.html

The Stadiums rules may disappear for Season 3 ... but its still undecided. Does it look like a lot of rules, its really not. Most of the house rules effect the PRE-game which I handle so that special rules don't get forgotten or in the way. And a lot of the ingame extra effects are handled automatically by the PBeM software. In the end, I've had very few complaints that the extra stuff gets in the way at all as I've worked for a couple years to introduce teams/extras without making the rules a nightmare. Players like Deathwing and Dangerous Dave can tell you if I'm sniffing fumes here with my statements about the MBBL2, but despite the extras of the league, it runs very smoothly. 99% of the rules questions in the MBBL2 are BB2k1 related, not the extras in the league.

If you are interested in joining. The MBBL is only open to coaches that have played at least 3 games of PBeM before joining ... ie no rookie PBeM coaches. I'm allowing up to an additional 14 experienced coaches into the MBBL at the end of September.

As for the MBBL2, well the website says no new members ... I'm thinking of allowing new coaches who can show that they've played at least one PBeM match as practice beforehand into the league at the end of June (probably no more than 12 extra teams/coaches (one team per coach))

So if you are interested in playing in either league, you can let me know. Just keep in mind that both leagues now require some experience with the software in order to join. I unfortunately don't have the time anymore to hand walk players through the software that I used to. Oh and most importantly, you have to have the time to take one turn every weekday while your match is running (otherwise the games don't get done on time.)

That's the info dump, Dawg, if you have any other questions about the leagues or how any of the extra rules work ... just ask.

Galak

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Cheers Boss

Post by NightDragon »

You are truly a wealth of information. I might just have to try it out, but I shall let you know soon. Practice first as you say. Laters DD.

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Post by Dangerous Dave »

Yeah - I concur with Galak - the League does run well. As to the House rules, the only issues I have are when playing against non "official" teams with a number of non standard rules or skills - eg Dig, Tattoos. Most of these are handled by the PBEM tool - however, the Coach must understand them too - to plan his strategy - so this does require a bit of reading prior to playing. That said, Galak's site has all the info readily available so checking up the info is straight forward. Occasionally there are queries as to how certain skills interact (eg most recently Multiple Block and Avoid) - Galak must spend most of his time on-line since these are normally answered pretty quickly.

The only issue is that with so many Coaches, the rounds take a long time to finish. The full 4 weeks is inevitably needed since 1 game will be delayed due to time zone differences or a Coach being away on business / holiday / ill. I prefer to get my games finished quickly if possible - otherwise I lose track of what my plans were!

So I recommend giving PBEM a try. It does require commitment if you join a League - the whole League season of 5 or 6 games plus play offs takes circa 9 months to complete. Having said that if you only take one turn a day (the minimum required to get a game finished in time), that's less than 10 mins per day.

If you are interested, I have posted some notes to help with the PBEM tool on my web-site - Acerak put most of the hints together - thanks!:-


RABBL Home Page (another PBEM League)

http://www.dn-allen.supanet.com/RABBL.html


Notes on PBEM software

http://www.dn-allen.supanet.com/RABBL/P ... Hints.html


Dave

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New Skills

Post by NightDragon »

Looking around on the MBBL web site I have noticed a number of skills which I have never heard of before. Can one of you enlighten me on where they come from, bearing in mind I still need to go through this site with a fine tooth comb. Skills such as perfect spiral and the one Dangerous Dave just mentioned-avoid. There were lots more. Cheers for the other advice Dave. Laters DD.

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Post by martynq »

GalakStarscraper wrote:Martyn's Undead team is very mean
I wouldn't call them "mean". They don't seem to be nearly as bashy as some teams in that league, e.g., Brian's khemri.

I was rather lucky with this skill rolls for that ghoul... though he's clearly vulnerable without Block. Each time I've rolled a skill roll for him, I wanted to take Block to give him some more protection.

There's probably plenty of other comments I could make about this team. Probably the most significant is that this is the first time I've coaches undead... so my style with them is probably a bit random. :wink:

Martyn

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