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 Post subject: Inducements and Petty cache
 Post Posted: Wed Oct 18, 2017 1:40 pm 
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Hello,

we have a doubt on the petty cache / TV new rules
Is it right that money spent from petty cache do not alter the TV for inducements?

Let me explain, important match of our league :

Team A high elf: 1300 TV, 0 in treasury
Team B dark elf 1340 TV, 260K in treasury

team a get only 40k inducements, so cannot buy anything, while team B can spend all his treasury maybe getting a SP, for example Hubris Rakarth , moving the match to a 1300 vs 1600 TV.

Is this right?


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 Post subject: Re: Inducements and Petty cache
 Post Posted: Wed Oct 18, 2017 3:45 pm 
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Under BB2016 rules, this is correct.

Treasury is harder to maintain in this edition, so players spending it (and increasing their TV) is pretty common.

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 Post subject: Re: Inducements and Petty cache
 Post Posted: Wed Oct 18, 2017 3:49 pm 
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Yes, this is correct under BB2016 rules as written.


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 Post subject: Re: Inducements and Petty cache
 Post Posted: Fri Oct 20, 2017 3:57 pm 
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Perfect!!

Thanks a lot


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 Post subject: Re: Inducements and Petty cache
 Post Posted: Sat Nov 11, 2017 7:27 pm 
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We had a similar question in our league so we went straight to the source. This will evidently be featured in an upcoming FAQ.



Q. Can you explain the steps for calculating Inducements in a bit more detail please?
A. Yes, there does appear to be some confusion over this, so here’s the sequence broken down into more easily followed steps:
1. Each coach looks at their Treasury and decides if they will spend any of the gold on Inducements. This gold is transferred out of the Treasury and immediately increases Team Value accordingly. For example, if Jim had a Team Value of 1,250,000 gp and decided to spend 100,000 gp from his Treasury, his Team Value would increase to 1,350,000 gp even before he announces to his opponent what he plans to spend that gold on.

2. The coach with the lower Team Value is granted an additional amount of ‘petty cash’ equal to the difference in Team Values as they are now. To continue the above example, if Jim’s opponent, Bob, had a Team Value of 1,100,000 gp he would be awarded petty cash of 250,000 gp. That is 150,000 gp for the initial difference in TeamValue, and an additional 100,000 gp for the gold Bob has removed from his Treasury to spend on Inducements.
Note here that if Bob took any gold from his Treasury, that amount would also be added to his Team Value, therefore the amount of petty cash awarded would be decreased accordingly.

3. Next, the coach with the higher Team Value decides what they will spend the Gold they transferred from their Treasury on, so in our example, Jim now declares that he will spend his 100,000 gp on a single Bribe Inducement.

4. Finally, the coach with the lower Team Value spends their gold on Inducements, so to complete our example Bob would decide what he is spending his 250,000 gp on, purchasing a Bribe, some Extra Team Training, and a Bloodweiser Keg for the upcoming match.

Hope that helps!


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 Post subject: Re: Inducements and Petty cache
 Post Posted: Sat Nov 11, 2017 7:35 pm 
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Todosi wrote:
We had a similar question in our league so we went straight to the source. This will evidently be featured in an upcoming FAQ.



Q. Can you explain the steps for calculating Inducements in a bit more detail please?
A. Yes, there does appear to be some confusion over this, so here’s the sequence broken down into more easily followed steps:
1. Each coach looks at their Treasury and decides if they will spend any of the gold on Inducements. This gold is transferred out of the Treasury and immediately increases Team Value accordingly. For example, if Jim had a Team Value of 1,250,000 gp and decided to spend 100,000 gp from his Treasury, his Team Value would increase to 1,350,000 gp even before he announces to his opponent what he plans to spend that gold on.

2. The coach with the lower Team Value is granted an additional amount of ‘petty cash’ equal to the difference in Team Values as they are now. To continue the above example, if Jim’s opponent, Bob, had a Team Value of 1,100,000 gp he would be awarded petty cash of 250,000 gp. That is 150,000 gp for the initial difference in TeamValue, and an additional 100,000 gp for the gold Bob has removed from his Treasury to spend on Inducements.
Note here that if Bob took any gold from his Treasury, that amount would also be added to his Team Value, therefore the amount of petty cash awarded would be decreased accordingly.

3. Next, the coach with the higher Team Value decides what they will spend the Gold they transferred from their Treasury on, so in our example, Jim now declares that he will spend his 100,000 gp on a single Bribe Inducement.

4. Finally, the coach with the lower Team Value spends their gold on Inducements, so to complete our example Bob would decide what he is spending his 250,000 gp on, purchasing a Bribe, some Extra Team Training, and a Bloodweiser Keg for the upcoming match.

Hope that helps!


Seriously? "Well, people seem confused about this, just because this is not remotely the way the rule is written..."

Who was your source for this, out of curiosity?

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 Post subject: Re: Inducements and Petty cache
 Post Posted: Sat Nov 11, 2017 7:43 pm 
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ahh the joys of petty cash live on

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 Post subject: Re: Inducements and Petty cache
 Post Posted: Sat Nov 11, 2017 7:53 pm 
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Whoah - that rule sure is a lot better than what we have!
But looks suspiciously like CRP rather than BB2016.

Todosi - who did you ask?

Cheers
Martin

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 Post subject: Re: Inducements and Petty cache
 Post Posted: Sat Nov 11, 2017 9:09 pm 
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GW is still writing CRaP(py) rules?

:zzz: :o :P :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :roll: :zzz:

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 Post subject: Re: Inducements and Petty cache
 Post Posted: Sun Nov 12, 2017 7:08 pm 
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We emailed the Specialist Games Team in Nottingham.


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