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Nurgle's Rot

Posted: Sat Nov 12, 2005 9:49 am
by kadu-c
When a player is killed by a Beast of Nurgle, can I use the Regenerate skill or my apothecary to avoid being turned into a Rotter ?
Thanks for your answers. :)

Posted: Sat Nov 12, 2005 10:40 am
by narkotic
Yes, a killed player is only considered dead (and therefore eligible to be turned into a rotter) when he hasn't been saved by regeneration or an apo.

Under LRB 4.0 the apo/reg roll is done immediately after the CAS, so it's part of the resolution of the injury.

Posted: Sat Nov 12, 2005 11:09 am
by Dave
that's apart from the poor gobs that get eaten by their pet troll obviously

Posted: Sat Nov 12, 2005 4:51 pm
by kadu-c
Ok, thanks guys ! :wink:

Posted: Sun Sep 02, 2007 10:31 pm
by Kyojima
Hate to indulge in thread necromancy, but this question came up recently.
Logically, it doesn't make sense for Rot to trigger the chance to apo or regen. Instead of getting a "dead" result on the injury table, the player gets the "Rot".

Posted: Mon Sep 03, 2007 1:37 am
by GalakStarscraper
Incorrect. The player must be dead at the end of the match for the Rot to work .... so he definitely gets his chance to use Regeneration or Apothecary.

Galak

Posted: Mon Sep 03, 2007 4:31 pm
by Kyojima
I was preparing an argument for not allowing apo or regen to prevent the Rot, until I realized that it's just a game. Fair enough, Galak.

Posted: Mon Jul 13, 2009 4:33 pm
by khudzlin
sorry for resurrecting this thread again, but do defensive kills also count (ie the player is being blocked, rather than actively blocking or fouling)?

Posted: Mon Jul 13, 2009 5:45 pm
by duttydave
khudzlin wrote:sorry for resurrecting this thread again, but do defensive kills also count (ie the player is being blocked, rather than actively blocking or fouling)?
Yes. If the block that killed them was against a player with Nurgle's Rot then they become a Rotter if they are dead at the end of the match.

Posted: Mon Jul 13, 2009 6:19 pm
by khudzlin
thanks for the answer