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Beast of Nurgle + Mutations

Posted: Tue Mar 13, 2007 1:02 pm
by Podfrey
I've just noticed this one - Beast of Nurgle cannot gain Mutations except on a double. With even the 40k Rotters getting access to Mutations as standard (and indeed the rest of the team) is this not a little incongrous? Also the Chaos team Minotaur (and the rest of their team) are allowed Mutations as standard.

Anyone?

:?:

Posted: Tue Mar 13, 2007 1:19 pm
by zephard
Hey Bull Centaurs get not mutation access. The beast is almost Nurgles perfect lapdog. It doesn't need to mutate much to meet its masters perfect image.

Posted: Tue Mar 13, 2007 2:16 pm
by fen
Nurgle is a better team than Chaos, the Beast of Nurgle in particular is an amazingly good big guy, up there alongside the Snow Troll and Kroxigor. Nurgle just don't need a Beast with mutation access on normal rolls.

Of course, if they did get one. I wouldn't complain, "hello Claw and Prehensile Tail." :lol:

Posted: Tue Mar 13, 2007 2:32 pm
by zephard
fen wrote:Nurgle is a better team than Chaos, the Beast of Nurgle in particular is an amazingly good big guy, up there alongside the Snow Troll and Kroxigor. Nurgle just don't need a Beast with mutation access on normal rolls.

Of course, if they did get one. I wouldn't complain, "hello Claw and Prehensile Tail." :lol:
Well that is the answer if you want less Fluff. Give us that answer in Fluff. :wink:

Posted: Tue Mar 13, 2007 2:46 pm
by fen
fluff? FLUFF? Image to fluff! :lol:

Posted: Tue Mar 13, 2007 2:49 pm
by voyagers_uk
ROFLMAO

Posted: Tue Mar 13, 2007 4:35 pm
by Snew
fen wrote:fluff? FLUFF? Image to fluff! :lol:
AMEN brother!

Posted: Tue Mar 13, 2007 4:54 pm
by GalakStarscraper
Snew wrote:
fen wrote:fluff? FLUFF? Image to fluff! :lol:
AMEN brother!
Seconded

Galak

Posted: Tue Mar 13, 2007 5:28 pm
by Darkson
Yep, I've completely changed my stance of fluff now.
I'm taking a team of Space Marines to the BB, using the Orc roster.
Seeing as fluff is soooooooooo bad, I dare anyone to complain.



:roll:

Posted: Tue Mar 13, 2007 6:12 pm
by Father911
Nobody is saying fluff is a bad thing (I still have my panties in a bunch about Hubris playing for the pro elves :evil: ) just a draconian adherence to it when the rules work better if it is changed.

Posted: Tue Mar 13, 2007 7:02 pm
by Podfrey
If the Nurgle team is challenging to use in its current incarnation (p.59, LRB 5.0) then wouldn't it have made sense to give it a little boost by allowing the Beast to have Mutation access as normal?

I'm looking at it from a gaming perspective, prompted by the observation that everyone else in the team (and in the Chaos team) can get Mutations as normal. If the Chaos team's Minotaur couldn't get them as normal then this would be fine as a "game rule" as the Skaven Rat Ogre and CD Minotaur need doubles, but seeing as how the other Chaos "big guy" can then it leaves me asking the question.

Posted: Tue Mar 13, 2007 7:22 pm
by GalakStarscraper
lucifer wrote:If the Nurgle team is challenging to use in its current incarnation (p.59, LRB 5.0) then wouldn't it have made sense to give it a little boost by allowing the Beast to have Mutation access as normal?
To be honest ... Nurgle has shown in playtesting to be pretty darn good. Remember Challenging DOES NOT mean it loses a lot. The Dark Elf team is on that list as well.

It means the tactics and strategies are not for a beginning player (and in fact page 59 does say it lists the teams for two reasons (either challenging strategies or they lose a lot)).

Galak

Posted: Tue Mar 13, 2007 11:10 pm
by Podfrey
Galak, that's exactly what I'm talking about. If it needs complex strategies to be competetive then why not consider giving the Beast Mutations access as normal, putting it back in Tier 1 and giving a wider scope of players another genuinely competetive team.

I hardly think that all the "top" coaches would suddenly jump on the Rotters bandwagon and we see Rotters winning every event, BUT it may allow more people to get a little further with Rotters and therefore widen the choice of non-gimmick teams players can take (and still remain competetive).

Just food for thought.

Posted: Wed Mar 14, 2007 1:54 am
by GalakStarscraper
lucifer wrote:Galak, that's exactly what I'm talking about. If it needs complex strategies to be competetive then why not consider giving the Beast Mutations access as normal, putting it back in Tier 1 and giving a wider scope of players another genuinely competetive team.
Again ... you misunderstand.

The team is already very Tier 1. Its doesn't need improved. Its just not a team a starting player picks up and should start playing with as it isn't a beginner's team. Doesn't mean it isn't solidly Tier 1 ... again Dark Elves are the same ... very Tier 1 ... not a beginner's team ... does not need improved.

Galak

Posted: Wed Mar 14, 2007 8:40 am
by fen
Just like Khemri! Once you know what you're doing with the team and have some experience and skills, it rocks the casbah. :lol: