A few Questions on new Errata/Additions
Moderator: TFF Mods
Just these two to start off with. I'll add more when I next get confuddled.
1) What is the current "official" ally rules? I've lost track with all the changes. Is it currently that you can have 1 ally from each of the ally races available to your team race?
2) "Pro" has changed from a Trait in 4th Edition into a skill in the new errata set. Is this a mistake or intentional?
<font size=-1>[ This Message was edited by: ScarletJester on 2001-12-01 04:07 ]</font>
1) What is the current "official" ally rules? I've lost track with all the changes. Is it currently that you can have 1 ally from each of the ally races available to your team race?
2) "Pro" has changed from a Trait in 4th Edition into a skill in the new errata set. Is this a mistake or intentional?
<font size=-1>[ This Message was edited by: ScarletJester on 2001-12-01 04:07 ]</font>
Reason: ''
- TiMuN
- Ex-Mega Star, now just a Super Star
- Posts: 1264
- Joined: Wed Sep 12, 2001 2:07 pm
- Location: Madrid, Spain
- Contact:
well .. i see it this way
1) 'official' rules are those in the 4th ed. rules, .. that's you can only have one ally player from each of the ally races avaliable to your team race. You can't throw any re-roll at actions made by this ones, thou. You can only hire a total of ONE Big Guy for your team, with the same rule of re-rolls as allies.
2) love the PRO skill. I guess a player develops into a PROffesional as time goes, making his work better as he progresses .. so it should be a skill, not trait.
.. now, what about the new rules for team rate difference and how it afects play? I think i will miss out the strategy and tension the special play cards brought to the game .. not to mention the astonishing sudden changes in a game they made! ..
1) 'official' rules are those in the 4th ed. rules, .. that's you can only have one ally player from each of the ally races avaliable to your team race. You can't throw any re-roll at actions made by this ones, thou. You can only hire a total of ONE Big Guy for your team, with the same rule of re-rolls as allies.
2) love the PRO skill. I guess a player develops into a PROffesional as time goes, making his work better as he progresses .. so it should be a skill, not trait.
.. now, what about the new rules for team rate difference and how it afects play? I think i will miss out the strategy and tension the special play cards brought to the game .. not to mention the astonishing sudden changes in a game they made! ..
Reason: ''
[b]TiMuN[/b]
[size=75][img]http://www.bloodbowl.net/NAF/ArticleImages/naf.gif[/img] Member #181
[url=http://www.bloodbowlforo.org]BloodBowlForo.org[/url] | [url=http://spanishteam.tbbl.org]Spanish Team[/url][/size]
[size=75][img]http://www.bloodbowl.net/NAF/ArticleImages/naf.gif[/img] Member #181
[url=http://www.bloodbowlforo.org]BloodBowlForo.org[/url] | [url=http://spanishteam.tbbl.org]Spanish Team[/url][/size]
I thought that the new rules review stated that the 4th edition thing they did is to be ignored now. That would mean that, apart from having 1 big guy, you couldn't have any allies at all in your team (except 4 gobbos for Orcs).
Going by the 1 ally player from each ally race, was it in the 4th edition rules or some house rule I read on the net that said that the ally could only be a standard lineman of the ally race?
As for the loss of special play cards I see it like this...Dirty Tricks and Pre-match preparations are now incorporated into the handicap table. Random events will be incorporated into a new kick-off table. The magic stuff will be coming back in a new magic rules section, which allows you to pick up items and what not for your team.
I don't think that the Special Play cards <i>improved</i> the strategic or tactical nature of the game, but I did enjoy their effects. Personally, I would rather not have a totally random element making huge astonishing changes to the game. You could argue simply rolling the dice do that, but at least they are based upon your character's attributes which you are aware of.
Going by the 1 ally player from each ally race, was it in the 4th edition rules or some house rule I read on the net that said that the ally could only be a standard lineman of the ally race?
As for the loss of special play cards I see it like this...Dirty Tricks and Pre-match preparations are now incorporated into the handicap table. Random events will be incorporated into a new kick-off table. The magic stuff will be coming back in a new magic rules section, which allows you to pick up items and what not for your team.
I don't think that the Special Play cards <i>improved</i> the strategic or tactical nature of the game, but I did enjoy their effects. Personally, I would rather not have a totally random element making huge astonishing changes to the game. You could argue simply rolling the dice do that, but at least they are based upon your character's attributes which you are aware of.
Reason: ''
-
- Ex-Mega Star, now just a Super Star
- Posts: 1398
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Barcelona, Catalunya
- Contact:
The official rules are those posted last week and now available from games workshop page. Allies have nearly dissapeared, I mean, you only can have big guys allied and you still cannot use RR on them... better you dowload the pdf and read them because have really a lot of changes from "gold" edition.
snif... my poor lizards ... bbbuuuuuaaahhhhh
snif... my poor lizards ... bbbuuuuuaaahhhhh
Reason: ''
- Anthony_TBBF
- Da Painta
- Posts: 1822
- Joined: Mon Jun 25, 2001 12:00 am
- Location: Toronto, Canada
- TiMuN
- Ex-Mega Star, now just a Super Star
- Posts: 1264
- Joined: Wed Sep 12, 2001 2:07 pm
- Location: Madrid, Spain
- Contact:
.. i should put more attention to what i'm doing ... so let's get back to work ..
Agenda Note: (re-reading the rules tonight!)
regards
TiM
Agenda Note: (re-reading the rules tonight!)
regards
TiM
Reason: ''
[b]TiMuN[/b]
[size=75][img]http://www.bloodbowl.net/NAF/ArticleImages/naf.gif[/img] Member #181
[url=http://www.bloodbowlforo.org]BloodBowlForo.org[/url] | [url=http://spanishteam.tbbl.org]Spanish Team[/url][/size]
[size=75][img]http://www.bloodbowl.net/NAF/ArticleImages/naf.gif[/img] Member #181
[url=http://www.bloodbowlforo.org]BloodBowlForo.org[/url] | [url=http://spanishteam.tbbl.org]Spanish Team[/url][/size]
- neoliminal
- Ex-Mega Star, now just a Super Star
- Posts: 1472
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Utrecht
- Contact:
No. Currently Allies rules are in testing. The only non-roster players you can field at the moment are the Big Guys.On 2001-12-01 04:06, ScarletJester wrote:
Just these two to start off with. I'll add more when I next get confuddled.
1) What is the current "official" ally rules? I've lost track with all the changes. Is it currently that you can have 1 ally from each of the ally races available to your team race?
Intentional.2) "Pro" has changed from a Trait in 4th Edition into a skill in the new errata set. Is this a mistake or intentional?
Reason: ''
- Anthony_TBBF
- Da Painta
- Posts: 1822
- Joined: Mon Jun 25, 2001 12:00 am
- Location: Toronto, Canada
Is the BBRC really considering adding allies again? I think the no allies rule is the best part about the new system to be honest. Our games under the new system with Big Guy allies only has been the best thing that ever happened to our league. I'd rather see allies added in as an article in the Citadel Journal rather than an official rule.
Reason: ''
- neoliminal
- Ex-Mega Star, now just a Super Star
- Posts: 1472
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Utrecht
- Contact:
Not to worry. The Allies rules will start as Experimental rules. If these don't pass the mustard they will get voted down.On 2002-01-09 17:38, Anthony_TBBF wrote:
Is the BBRC really considering adding allies again? I think the no allies rule is the best part about the new system to be honest. Our games under the new system with Big Guy allies only has been the best thing that ever happened to our league. I'd rather see allies added in as an article in the Citadel Journal rather than an official rule.
My personal view is that Allies should not be a stealth way of changing the basic rosters. Allies should be a rare choice for fun, not a required addition to be competative.
Does that answer give you hope?
Reason: ''
-
- The Voice of Reason
- Posts: 6449
- Joined: Tue Jun 26, 2001 12:00 am
- Contact:
- Anthony_TBBF
- Da Painta
- Posts: 1822
- Joined: Mon Jun 25, 2001 12:00 am
- Location: Toronto, Canada
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
-
- Legendz Bedo Legend
- Posts: 1822
- Joined: Wed Jun 27, 2001 12:00 am
- Location: T5
- Contact:
In 2nd Edition BB you generated playres from tables. To stop players abusing the Ally rules you could always make them available only on a lucky die role.
What I mean is, choose your team race, and role dice to see if you are lucky enough (or unlucky, some have to have risks involved) to get any allies. Then role to see what race and position they play in. Most should be Linemen but you might be lucky enough to get a Gutter Runner or Wardancer etc.
I haven't really thought about this much as I can't be arsed with the need to build a team to crush all opponants (The League of WODELL doesn't work that way). So you guys can chew the fat on this one.
What I mean is, choose your team race, and role dice to see if you are lucky enough (or unlucky, some have to have risks involved) to get any allies. Then role to see what race and position they play in. Most should be Linemen but you might be lucky enough to get a Gutter Runner or Wardancer etc.
I haven't really thought about this much as I can't be arsed with the need to build a team to crush all opponants (The League of WODELL doesn't work that way). So you guys can chew the fat on this one.
Reason: ''
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
-
- Da Organiza
- Posts: 8447
- Joined: Fri Nov 23, 2001 12:34 pm
- Location: between a rock and a hard place...
- Contact:
I really dislike the allies rules, but only because they seem to be very inbalanced. I think the key would be to limit the maximum number of allies a player could have, limit what type of allies he gets (i.e. only linemen, not catchers, blitzers or throwers) and limit when he gets them...
So once a human team (which is allowed one big guy already anyway) gets to TR200, it is allowed to recruit one (and only one) of the following: Dwarf longbeard, Wood/High elf lineman, halfling (for the ogre to throw!), norse/amazon lineman or, if they are back by then, a bretonnian knight.
No more 3 allies per team crap though, just one ally at a time. If he dies, you can get another ally from the list.
Does that make more sense??
So once a human team (which is allowed one big guy already anyway) gets to TR200, it is allowed to recruit one (and only one) of the following: Dwarf longbeard, Wood/High elf lineman, halfling (for the ogre to throw!), norse/amazon lineman or, if they are back by then, a bretonnian knight.
No more 3 allies per team crap though, just one ally at a time. If he dies, you can get another ally from the list.
Does that make more sense??
Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers