Looney skill progression

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Wanchor
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Looney skill progression

Post by Wanchor »

My looney's just levelled up after my last game and I've rolled doubles for him. I've been leaning towards Wrestle so far, thinking that it'd at least keep him from taking a dreaded +3 AV roll on a 'both down' result, usually common enough since many coaches send their more effective blitzers after him just to take him out of commission. Not having Dodge is an issue too, of course, but I figured I could wait until next level before taking it since it's not all that far away.

Any alternate suggestions?

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Post by Smeborg »

Mighty Blow is rather effective. Then you are rolling for Armour at +4 when needed, and Injury at +1 most of the time.

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Post by Wanchor »

Would that it were, but Mighty Blow can't be used with Chainsaw, and neither can Piling On, Frenzy or Multiple Block. The obvious choices are too lucrative, I guess.

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Joemanji
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Post by Joemanji »

Just take Block, or ignore the doubles and take dodge. Anything that keeps him on his feet.

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Post by Mad Banker »

Depending on your play style, I would consider dirty player.
With that he will be rightly feared by your opponent as he will be a true menace to his downed players.

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Post by purdindas »

Block. Has to be.

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Post by bjorn9486 »

Mad Banker wrote:Depending on your play style, I would consider dirty player.
With that he will be rightly feared by your opponent as he will be a true menace to his downed players.
I would second this

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Post by Rimmer »

Wrestle as he is a huge target already.

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Post by Majortusk »

I would much rather take Block, A chainsaw prone is a chainsaw soon to be kicked in the face.

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Post by zephard »

Block or DP depending on your play style and likely hood of getting a second doubles. If you protect and foul with him, then go DP if you are running him up at people then Block for the return hit.

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Post by Rimmer »

My reason for wrestle is that a looney is a primary target of blocks and blitzes and while a looney with block will still be standing that also means that he may be hit more than once in the same turn.

It is better to down facing a plain AV roll from a Foul than to fall over and have a AV roll where the opponent has +3. Further more a foul may end your opponents turn and he ends up one player less on the field.

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Post by Joemanji »

Block has the fear factor. People know if they run up to him and roll both down they'll have to take a chainsaw in the face next turn. Couple it with Side Step and noone will dare block him.

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Post by Smeborg »

Wanchor wrote:Would that it were, but Mighty Blow can't be used with Chainsaw, and neither can Piling On, Frenzy or Multiple Block. The obvious choices are too lucrative, I guess.
Where does it say Mighty Blow can't be used with a Chainsaw? It doesn't say anything about that in any of my rulebooks - it just says you can't use Frenzy or Multiple Block.

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Post by Xeterog »

you use the chainsaw in place of a block...you can only use mighty blow on a block. Thus you cannot use mighty blow on a chainsaw attack. (nor can you use it on a stab attack)

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Post by daloonieshaman »

Smeborg wrote:
Wanchor wrote:Would that it were, but Mighty Blow can't be used with Chainsaw, and neither can Piling On, Frenzy or Multiple Block. The obvious choices are too lucrative, I guess.
Where does it say Mighty Blow can't be used with a Chainsaw? It doesn't say anything about that in any of my rulebooks - it just says you can't use Frenzy or Multiple Block.
Mighty Blow (Strength)
Add 1 to any Armour or Injury roll made by a player with this skill when
an opponent is Knocked Down by this player during a block.

a chain saw attack is not a block.

Chainsaw (Extraordinary)
A player armed with a chainsaw must attack with it instead of making a
block
as part of a Block or Blitz Action.

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