dode74 wrote:Lots of people find lots of different things "fun". Claw was put in place, as I understand it, to facilitate the removal of ageing, which was generally agreed to be "not fun" as it was an off-pitch mechanic which made levelling your players less enjoyable. The idea, though, was to have an AV neutral method of attrition, and claw is a good on-pitch method. It has the further advantage of being a continuing risk - once you get your BOB to 176SPP under the old rules he was never at further risk than his AV allowed as he would only ever be at risk from being knocked down; with claw that risk increases, and so it should. I am, of course, willing to accept that claw isn't "fun", but I'd then ask you to come up with an on-pitch attrition mechanic which is AV neutral for tier 1 teams. In other words, what is your alternative?
Well, here is an alternative.
Piling On should be changed to this:
* place your player prone if you chose to use piling on
* reduce opponents armor to 8
* re-roll the armor roll once if you want
This way
every team will have a counter to high armor instead of just Chaos. Finally the hybrid teams can do something against the av9 teams.
This way Piling On wont be so overpowered against av7 and av8 anymore (as it currently is in CRP) since you wont be able to re-roll injury rolls any longer.
This way Piling On will be exactly like it was in lrb4 with an added bonus against the high armored teams, which Piling On was very weak against in lrb4. Because who wanted to re-roll armor and get your player prone when there was so low chance to break it? Now the opponent's armor will be reduced to 8 as well as you can re-roll it.
This way Piling On will be good against ALL teams and not a waste against some teams like Claw currently is in CRP. Pilling On will be good against both av7 and against av9 teams this way.
Claw should be changed to this:
* +1 to armor rolls
This way instead of Claw doing +0, +1 or +2 to armor rolls depending on the opponents armor it will do +1 to ALL armor rolls. In average both versions is pretty equal in strength, but the good thing is that now Claw will work against ALL teams and not just some of them. This removes the rock paper scissors effect that the current version of Claw fuels in CRP. Because in CRP Claw is broken against av9 teams and useless against av7 teams. In lrb4 Claw affected every team and that was the best solution and it should be the same now.
Claw should also stack perfectly with Mighty Blow so a killer with Claw-MB would do either +2/+0 or +1/+1 damage. A killer with a full stack of Claw, MB and Piling On would do +3/+0 or +2/+1 damage against av9 with the possibilty to re-roll armor rolls. This is exactly as strong as clawpomb is in CRP except that you cannot re-roll injuries with Pilling On now, which of course is a needed nerf.
A possible change to this system is to also add Razor Sharp Claw that would do something like this: "treat a roll of 9 on the injury table as a casulty instead of a knockout". However if that skill is added there is a risk that the combination of Claw, MB, RSC and Piling On will become to overpowered so Im not sure if thats a good idea or not. You could also add the skill and then nerf the combination at the same time by not letting MB stack with Claw on the armor roll any longer.
I think this system would solve all the current problems in CRP with pomb and clawpomb.
Also to further increase the on-pitch attrition of av9 players fouling should be improved. Because when you foul and use assists the high armor on that black orc or longbeard is removed. But there is also another much more important reason why to improve fouling and that is elves. Elves was already dominating high TV ranges in LRB4 and in CRP they have become even better for sereval reasons. One reason (out of many) why elves have become better is thanks to Claw not being as effective against them any longer. But that has already been fixed in my system since Claw was changed to affect all races. One other reason why elves have become better is because of nerfed fouling in CRP. And therefore fouling should really be made better again. Another problem is that the system I suggest makes Piling On weaker against elves since it doesnt allow you to re-roll injury rolls any longer and Piling On was the biggest disadvantage elves gained in CRP. And therefore its very important to create some form of replacement for Piling On against elves as soon as you nerf it. So thats another reason why fouling really should be improved. But I also think elves should be nerfed in other small ways like giving some starplayers Tackle and perhaps make the Chainsaw a bit better and so on.
One simple way of improving fouling is this:
* Add +1 to the armor roll when fouling unless the fouler is standing in a tackle zone.
* Also bring back Argue the Call and let it be possible to ignore ejection on a +6 roll if the foul is spotted.
These two changes would increase the effectiveness of fouling. If its not enough you could always make the argue roll +5 instead of +6.
I also have another much more complicated idea how to improve fouling which involves making DP +2/+2 again but I feel my post is getting to long for bringing up that idea now. But in any case fouling needs to be improved.