Leaving a square
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Leaving a square
I read an interesting piece regarding the order of things in movement regarding skills Shadowing, Diving Tackle and Tentacles.
I once tried to list all things that seem to happen when a player changes his place, which I have found to be called in the rules with the term "leaving a square". I was wondering if people would like to correct me or confirm things that are in correct order. I am sure that you will find things to add and things that you feel should be in different order. Please point them out and we can make the list more complete!
These things happen applicably as a step of Move Action, Blitz Action, Pass Action, Hand-off Action, Foul Action and even in Block Action when following up. It does not happen in the nameless Action that the skill Bombardien describes, as it does not allow changing of squares (movement).
Leaving a square
1 declare leave attempt
2 declare leap attempt, if using Leap skill
3 declare dodge attempt, if the player is making a move and not leaping and has not Ball & Chain
4 if on a tz of a tentacles player and the leave has been declared a dodge or a leap: Tentacles roll
5 possible rerolling of Tentacles roll with TRR or Pro
6 if failed Tentacles -> end and End of the Action
7 change player's square from source to target
8 if player was not on any tz, -> end
9 attempt to dodge or leap
10 basic modifiers to the agility roll if dodgeing, basic +1 and the tacklezones in the target square - moving Stunty and non-moving Titchy
11 Dodge Agility check roll
12 moving player skill modifiers to the skill roll: if dodging - Break Tackle, Titchy, Two Heads; if leaping - Very Long Legs
13 not-moving teams skill modifiers to the dodge roll: Diving Tackle, Prehensile Tail
14 skill reroll with pro reroll, team reroll or Dodge skill reroll if making a dodge
15 if final skill roll failed -> Knocked Down sequence
16 possible Shadowing roll if left the tacklezone of a shadowing player
17 possible rerolling of Shadowing with TRR or Pro
18 if the player went for it, make Going for it Roll
19 possible reroll of Going for it with TRR, Pro or Sure Feet
20 if GFI roll fails -> Knocked Down sequence
21 end
***
One big motivation for me making this list is to appraise the beatiful marvel that BB rules offer us.
I once tried to list all things that seem to happen when a player changes his place, which I have found to be called in the rules with the term "leaving a square". I was wondering if people would like to correct me or confirm things that are in correct order. I am sure that you will find things to add and things that you feel should be in different order. Please point them out and we can make the list more complete!
These things happen applicably as a step of Move Action, Blitz Action, Pass Action, Hand-off Action, Foul Action and even in Block Action when following up. It does not happen in the nameless Action that the skill Bombardien describes, as it does not allow changing of squares (movement).
Leaving a square
1 declare leave attempt
2 declare leap attempt, if using Leap skill
3 declare dodge attempt, if the player is making a move and not leaping and has not Ball & Chain
4 if on a tz of a tentacles player and the leave has been declared a dodge or a leap: Tentacles roll
5 possible rerolling of Tentacles roll with TRR or Pro
6 if failed Tentacles -> end and End of the Action
7 change player's square from source to target
8 if player was not on any tz, -> end
9 attempt to dodge or leap
10 basic modifiers to the agility roll if dodgeing, basic +1 and the tacklezones in the target square - moving Stunty and non-moving Titchy
11 Dodge Agility check roll
12 moving player skill modifiers to the skill roll: if dodging - Break Tackle, Titchy, Two Heads; if leaping - Very Long Legs
13 not-moving teams skill modifiers to the dodge roll: Diving Tackle, Prehensile Tail
14 skill reroll with pro reroll, team reroll or Dodge skill reroll if making a dodge
15 if final skill roll failed -> Knocked Down sequence
16 possible Shadowing roll if left the tacklezone of a shadowing player
17 possible rerolling of Shadowing with TRR or Pro
18 if the player went for it, make Going for it Roll
19 possible reroll of Going for it with TRR, Pro or Sure Feet
20 if GFI roll fails -> Knocked Down sequence
21 end
***
One big motivation for me making this list is to appraise the beatiful marvel that BB rules offer us.
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Re: Leaving a square
And the nightmare of actually writing a good BB computer client. So many edge cases!
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Re: Leaving a square
Replace "left" with "dodged out of". Otherwise looks good to my tired eyesuuni wrote:16 possible Shadowing roll if left the tacklezone of a shadowing player
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Re: Leaving a square
Actually not, as the Shadowing works even if the move is the Follow-up-move of a throwing of a block and any other movement made by the player making an Action. That is why "left" and not "dodged out of".Teydyn wrote:Replace "left" with "dodged out of". Otherwise looks good to my tired eyesuuni wrote:16 possible Shadowing roll if left the tacklezone of a shadowing player
Thanks for the input!
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Re: Leaving a square
Well actually not. One can only use Shadowing against the player tha is performing an Action. There is always only one player performing an Action, unless perhaps there is a chain Bomb throwing, which does not include any square leavings by the players performing that Action. So Shadowing never triggers but to the one player that is performing the current Action.
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Re: Leaving a square
For the sake of something that will never happen we shall change the ruleuuni wrote:Well actually not. One can only use Shadowing against the player tha is performing an Action. There is always only one player performing an Action, unless perhaps there is a chain Bomb throwing, which does not include any square leavings by the players performing that Action. So Shadowing never triggers but to the one player that is performing the current Action.
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Re: Leaving a square
So if a RS guy is in a Tentacle TZ and a big guy comes along to throw him, does the RS guy count as leaving the TZ because the RS has not activated yet?
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Re: Leaving a square
Good question. It does not trigger anything as the Right Stuff guy is not currently performing an Action. That is why this sequence does not trigger in that case, I suppose?Smurf wrote:So if a RS guy is in a Tentacle TZ and a big guy comes along to throw him, does the RS guy count as leaving the TZ because the RS has not activated yet?
What do you think, should we revise somehow the preamble: "These things happen applicably as a step of Move Action, Blitz Action, Pass Action, Hand-off Action, Foul Action and even in Block Action when following up."?
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Re: Leaving a square
THE rs guy is not dodging or leaping away from the Tentuuni wrote:Good question. It does not trigger anything as the Right Stuff guy is not currently performing an Action. That is why this sequence does not trigger in that case, I suppose?Smurf wrote:So if a RS guy is in a Tentacle TZ and a big guy comes along to throw him, does the RS guy count as leaving the TZ because the RS has not activated yet?
What do you think, should we revise somehow the preamble: "These things happen applicably as a step of Move Action, Blitz Action, Pass Action, Hand-off Action, Foul Action and even in Block Action when following up."?
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Re: Leaving a square
I need to resurrect this thread for a short while.
I'm seriously considering building a CP mino with Tentacles, Prehensile Tail and Diving Tackle.
What would your average AG3 lineperson without dodge require to get away?
I'm thinking Tentacles roll, then PT roll (+1) then DT roll if required?
It's basically going to sit there and cause all sorts of headaches for the opponent while the rest of the Marauders get on with the game.
I'm seriously considering building a CP mino with Tentacles, Prehensile Tail and Diving Tackle.
What would your average AG3 lineperson without dodge require to get away?
I'm thinking Tentacles roll, then PT roll (+1) then DT roll if required?
It's basically going to sit there and cause all sorts of headaches for the opponent while the rest of the Marauders get on with the game.
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Re: Leaving a square
Tentacles, 2d6+3-5=5+landrover wrote:I need to resurrect this thread for a short while.
I'm seriously considering building a CP mino with Tentacles, Prehensile Tail and Diving Tackle.
What would your average AG3 lineperson without dodge require to get away?
I'm thinking Tentacles roll, then PT roll (+1) then DT roll if required?
It's basically going to sit there and cause all sorts of headaches for the opponent while the rest of the Marauders get on with the game.
So they need to roll 7+ on 2 dice = 21/36
then the 6+ dodge (3+ dodge, -1 Pre Tail, Potential -2 DT) = 1/6
total is about 9.7% chance to get away (not factoring in rerolls).
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Re: Leaving a square
Barney, less with the pessimism please!Barney the Lurker wrote:Next turn - Skull, Both Down. Fail loner!!
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