Re: Wrestle
Posted: Tue Feb 20, 2018 11:03 am
Dwarves hate Wrestle. When they hit a wrestler, they'll almost always take a push over both-down. They also generally have more Guard than you do; sometimes your best move is a 1d bock against a guarder. This is worth taking if a push is "good" to move the Guard out of position and gets you more, better blocks. Wrestle turns 4 "good" results on the die into 5.
The obvious use is hitting a ball carrier, who will almost always have Block.
An underrated aspect is that an attacker getting wrestled down ends his movement. If an opponent needs to blitz a wrestler out of the way and continue moving, Wrestle puts him on the ground. I've seen opponents use rerolls to avoid that, which just makes you smile inside.
Not to mention that if a ball carrier gets wrestled down, it's a turnover! So marking a ball carrier with a wrestler, even if you didn't take him down, makes it riskier for the ball carrier to just blitz himself free. If your marker had Block, the ball carrier could accept Both-Down and then dodge.
In my experience:
Wrestle is better on players who focus on taking opponents down (Sackers, some front line players, players on teams who foul a lot), especially fast players who don't mind the 3 movement to get up, and especially players with Jump Up.
Block is better on players who prefer standing up, either because they have skills which work when standing (Guard, Diving Tackle, Prehensile Tail), Ball Carriers, slow players, or players who sometimes have problems taking a move action to stand up after using wrestle (Big Guys, Vampires, etc).
The obvious use is hitting a ball carrier, who will almost always have Block.
An underrated aspect is that an attacker getting wrestled down ends his movement. If an opponent needs to blitz a wrestler out of the way and continue moving, Wrestle puts him on the ground. I've seen opponents use rerolls to avoid that, which just makes you smile inside.
Not to mention that if a ball carrier gets wrestled down, it's a turnover! So marking a ball carrier with a wrestler, even if you didn't take him down, makes it riskier for the ball carrier to just blitz himself free. If your marker had Block, the ball carrier could accept Both-Down and then dodge.
In my experience:
Wrestle is better on players who focus on taking opponents down (Sackers, some front line players, players on teams who foul a lot), especially fast players who don't mind the 3 movement to get up, and especially players with Jump Up.
Block is better on players who prefer standing up, either because they have skills which work when standing (Guard, Diving Tackle, Prehensile Tail), Ball Carriers, slow players, or players who sometimes have problems taking a move action to stand up after using wrestle (Big Guys, Vampires, etc).