Definition of Insanity: Doing the same thing over and over and expecting a different result. You have asked this question over and over but won't accept anyone's interpretation except yours, not even from the guy who wrote the current rules (Galak).Bakunin wrote:But that sentence still says: "move the player one square". So your interpretation is that the part about moving, is more important than: move where?, how long or how many squares? etc.. My interpretation is that the sentence has a complet mening.GalakStarscraper wrote:My interpretation of the rules.
The key sentence here is this for me:IE a point of movement is burned each time you roll the D6. What happens after that (moving/blocking/blocking without moving) is irrelevant to the discussion of the question of "if the point of movement is spent".Then roll a D6 and move the player one square in the indicated direction
But even if I would agree, this stil does not solve the GFI problem. The GFI rule is crystal clear, you roll 1D6 after you have moved a extra square, and trying (as the rule stats, you try to GFI) to move into a occupied square and not following up, is not moving a extra square. Key word being "extra": as something being different or more than the starting position.
So thats puts us back at square one - no pun intended
Ball & Chain with 'Block' Skill
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Re: Ball & Chain with 'Block' Skill
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Re: Ball & Chain with 'Block' Skill
While I agree you need to make the GFI even if you get the Both Down result, your list is wrong. For a B&C, you roll the GFI after making the block (as has been clarified on this forum by Galak).Regash wrote:I'd say the correct handling of a B&C player would be:
- put thow-in-template over the player in desired direction
- roll a D6 to see where he goes to
- if target square is not empty roll block
- repeat steps 1 to 3 until all points of MA are used up
- decide if you wanna go for it
- make GFI roll
- go through steps 1 to 3 if GFI was successful
- go back to step 5 if you can still GFI
More like the definition of a rules lawyer.Stout Youngblood wrote:Definition of Insanity: Doing the same thing over and over and expecting a different result. You have asked this question over and over but won't accept anyone's interpretation except yours, not even from the guy who wrote the current rules (Galak).
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Re: Ball & Chain with 'Block' Skill
I just assumed from what it said about GFI and Blocks while blitzing.Darkson wrote:For a B&C, you roll the GFI after making the block (as has been clarified on this forum by Galak)
But this turn up a question on my side now: Is the block really successful if the GFI fails?
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Re: Ball & Chain with 'Block' Skill
Yep but was trying to be PC about it.Darkson wrote:More like the definition of a rules lawyer.
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Re: Ball & Chain with 'Block' Skill
Will repeat since there was a question. In my opinion, yes whether the player moves or not is irrelevant ... Complete unimportant and not even part of the discussion. It is adding in details to the discussion that do not matter. Roll a d6 ... It costs you a point of movement to do that ... After that figure out what happened.
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Re: Ball & Chain with 'Block' Skill
Yes because for the b&c the block is a product of moving not blitzing. When moving you move and then fall if you fail gfi. With blitzing you do not get to move if you fail the gfi on the block.Regash wrote:I just assumed from what it said about GFI and Blocks while blitzing.Darkson wrote:For a B&C, you roll the GFI after making the block (as has been clarified on this forum by Galak)
But this turn up a question on my side now: Is the block really successful if the GFI fails?
This difference is why b&c rolls D6 .... Resolved what happens then rolls for the gfi if it was required to get to that point of movement
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Re: Ball & Chain with 'Block' Skill
not sure I agree. Remember JJ wanted the red to be clear but and it was very important to him .... Not not not overwordy. Easy to suggest my wording needs tightened but what I have found when this comes up and I ask so what does this tightened wording look like it either adds more questions or is too wordy to have bed. Accepted by JJsann0638 wrote:I was thinking about this today. I think the wording of the skill needs tightening up, basically. Job #1 for the Specialist Design Studio!
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Re: Ball & Chain with 'Block' Skill
It also works thematically. Even if the Fanatic trips, it's still a whirling mass of Goblin, chain and huge chunk of metal headed in your general direction.GalakStarscraper wrote:Yes because for the b&c the block is a product of moving not blitzing. When moving you move and then fall if you fail gfi. With blitzing you do not get to move if you fail the gfi on the block.Regash wrote:I just assumed from what it said about GFI and Blocks while blitzing.Darkson wrote:For a B&C, you roll the GFI after making the block (as has been clarified on this forum by Galak)
But this turn up a question on my side now: Is the block really successful if the GFI fails?
This difference is why b&c rolls D6 .... Resolved what happens then rolls for the gfi if it was required to get to that point of movement
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Re: Ball & Chain with 'Block' Skill
that's the key. I think the rules are clear here. So, if B&C player has Block he stays up, and then roll movement again (he must follow up if he can, the same like Frenzy with block result), if the movement is GFI, roll direction, resolve the block, roll GFI and if he fails he falls down stunned. It's movementGalakStarscraper wrote:Yes because for the b&c the block is a product of moving not blitzing. When moving you move and then fall if you fail gfi. With blitzing you do not get to move if you fail the gfi on the block.Regash wrote:I just assumed from what it said about GFI and Blocks while blitzing.Darkson wrote:For a B&C, you roll the GFI after making the block (as has been clarified on this forum by Galak)
But this turn up a question on my side now: Is the block really successful if the GFI fails?
This difference is why b&c rolls D6 .... Resolved what happens then rolls for the gfi if it was required to get to that point of movement
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Re: Ball & Chain with 'Block' Skill
So the same if a b&c pushes a stand firm, he would not consume his MA ?
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Re: Ball & Chain with 'Block' Skill
Yes, it does "consume" his MA.
You're rolling on the template for each and every point of MA, meaning that the outcome of the move is completely insignificant.
This also counts for GFI, although you roll for GFI when all other rolls (template, block, armor, injury) are made.
Corrected sequence of play for B&C players:
You're rolling on the template for each and every point of MA, meaning that the outcome of the move is completely insignificant.
This also counts for GFI, although you roll for GFI when all other rolls (template, block, armor, injury) are made.
Corrected sequence of play for B&C players:
- put thow-in-template over the player in desired direction
- roll a D6 to see where he goes to
- if target square is not empty roll block
- repeat steps 1 to 3 until all points of MA are used up
- decide if you wanna go for it
- if not, the B&Cs action ends
- if yes, go through steps 1 to 3
- make GFI roll
- go back to step 5 if you can still GFI
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Re: Ball & Chain with 'Block' Skill
Corrected sequence of play for B&C players:
1 - put throw-in-template over the player in desired direction
2 - roll a D6 to see where he goes to (this immediately burns one point of MA)
3 - if target square is not empty roll block
4 - repeat steps 1 to 3 until all points of MA are used up, you go out of bounds, or go prone or are knocked down from a block
5 - decide if you wanna go for it
6 - if not, the B&Cs action ends
7 - if yes, go through steps 1 to 3
8 - make GFI roll
9 - if GFI roll is successful and you are still standing, go back to step 5 if you can still GFI
Added a few details but you have the base of it correct
1 - put throw-in-template over the player in desired direction
2 - roll a D6 to see where he goes to (this immediately burns one point of MA)
3 - if target square is not empty roll block
4 - repeat steps 1 to 3 until all points of MA are used up, you go out of bounds, or go prone or are knocked down from a block
5 - decide if you wanna go for it
6 - if not, the B&Cs action ends
7 - if yes, go through steps 1 to 3
8 - make GFI roll
9 - if GFI roll is successful and you are still standing, go back to step 5 if you can still GFI
Added a few details but you have the base of it correct
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Re: Ball & Chain with 'Block' Skill
Ah, that makes sense. I think given the impressive going over that the rules have had over the last x years that a few more words are necessary, to avoid the need for an extensive FAQ (which ends up with more words).GalakStarscraper wrote:not sure I agree. Remember JJ wanted the red to be clear but and it was very important to him .... Not not not overwordy. Easy to suggest my wording needs tightened but what I have found when this comes up and I ask so what does this tightened wording look like it either adds more questions or is too wordy to have been Accepted by JJsann0638 wrote:I was thinking about this today. I think the wording of the skill needs tightening up, basically. Job #1 for the Specialist Design Studio!
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