Darkson wrote:@Garrick - so you're inferring there are two different timings in the "Apo vs KO" sentence - where does it say that?
I do appear to be repeating myself:
The 2 important sections in the rules are:
Page 11: "KO’d – Take the player off the pitch and place him in the Dugout in the KO’d Players box."
Page 17: "During a match, an Apothecary may attempt to cure a player who has suffered a Casualty or been KO'd. An Apothecary can be used only once per match. If the player was KO'd leave him on the pitch Stunned, or, if he was not on the pitch, put him in the Reserves box."
So yes we are stating not inferring there are two different timings in the "Apo vs KO" sentence:
1) You can use an Apothecary to keep a KO'd player on the pitch.
2) You can use an Apothecary to move a KO'd player from the KO'd Dugout to the Reserves box.
Neither of these is in dispute. What has been discussed is:
A) There has been some speculation about returning a KO'd player to the pitch some time after he was KO'd but this precluded by the rule on Page 11 in conjunction with the rule on Page 17 which states you can leave him on the pitch but does not allow you to return him to the pitch. This in my opinion is a red herring and nothing to do with my original question.
B) Checking that the rule about moving a KO'd player from the KO'd Dugout to the Reserves box is as written in the CRP and whether or not this action can be taken "immediately after you have rolled to see who moves normally from the KO'd Dugout to the Reserves box and use it on a player who has failed to get the 4+ guaranteeing that important player returns to the match?"
The "spanner in the works" is that one of the authors of the rules has confirmed (please forgive me if I am putting words in his mouth) that the Apothecary should be used immediately, which is not stated or inferred in the rules for moving a player from the KO'd Dugout to the Reserves box.