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failed argue the call roll

Posted: Fri Feb 24, 2017 11:14 am
by driesfield
If the head coach from an undead/necromantic coach is send off because of a failed argue the call roll, does the team lose it's regeneration ability?

I though I read it somewhere, but can't find it anymore.

It's not on the NAF-document.

Re: failed argue the call roll

Posted: Fri Feb 24, 2017 11:27 am
by Darkson
Sounds like a (harsh) house rule.
I even had a look through some older LRBs and couldn't see it in there. In fact, I found a line that seemed to point to the opposite:
Liche Priests can argue the call with the referee and can still use his magical powers for the team if ejected.

Re: failed argue the call roll

Posted: Fri Feb 24, 2017 11:29 am
by lunchmoney
driesfield wrote:If the head coach from an undead/necromantic coach is send off because of a failed argue the call roll, does the team lose it's regeneration ability?
Regen is linked to the player, not the head coach.

Now if your question was about Raise The Dead (free zombie).... I don't know official answer but I would argue the Necromancer sneaks in and snaches the body whilst no one is looking, casts his spell and giggles maniacally as he then wills the player onto the pitch on the next drive and sees the looks of amazed disgust on the opposing players.

Re: failed argue the call roll

Posted: Fri Feb 24, 2017 12:43 pm
by driesfield
Thanks guys. This questions popped up last weekend in tournament when a necromantic coach was ejected.
Since the answer wasn't found we assumed the regen still worked.

Re: failed argue the call roll

Posted: Sat Feb 25, 2017 8:53 am
by Moraiwe
That's a really old rule. 3rd ed, I think.

Re: failed argue the call roll

Posted: Sat Feb 25, 2017 11:30 am
by lunchmoney
Moraiwe wrote:That's a really old rule. 3rd ed, I think.
Its back.

Re: failed argue the call roll

Posted: Sun Feb 26, 2017 2:48 am
by Moraiwe
I'm talking about the Necromancer not being able to regen players. That part is not back.