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 Post subject: Forced concession?
 Post Posted: Mon Feb 13, 2017 10:37 am 
Da Spammer
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Don't have the new rules (yet! When (if!) they release the rules on their own...) but on a Facebook thread it said that they've bought back the forced concession rule if you can't set up 3 on the LOS (possibly p.12 and p.21 of the BB2016) rulebook.

Is this correct, or just being misunderstood?
And if it's right, is it changed by anything in DZ?
It's not mentioned in any of the"CRP to BB2016" articles/threads.

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 Post subject: Re: Forced concession?
 Post Posted: Mon Feb 13, 2017 12:27 pm 
Kommissar Enthusiasmoff
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Misunderstood. Must concede or put as many on the LOS as possible.

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 Post subject: Re: Forced concession?
 Post Posted: Fri Mar 24, 2017 12:26 pm 
Super Star
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So, in the same thought process... what is the generally accepted way of handling a situation where a team is unable to field any players?

I've never had this happen but it is possible. My ruling as league commissioner has always been to give the ball to the receiving team and allow them to play out the remaining turns with out any opposition. Some people favour an automatic TD to the receiving team and 1 turn removed from the turn track, others feel it should be an auto win for the team that can field players.

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 Post subject: Re: Forced concession?
 Post Posted: Fri Mar 24, 2017 12:34 pm 
Da Spammer
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That's covered in the rules, at least it was in the CRP.
Not on PC at moment to give the exact wording.

[Edit] CRP P.15, "Restarting the Match" - Loki has posted the wording below.

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 Post subject: Re: Forced concession?
 Post Posted: Fri Mar 24, 2017 12:53 pm 
Ex-Mega Star, now just a Super Star
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CRP wrote:
In the rare event that one team has no players to set up after KO’d rolls, both teams' turn markers are moved forward along the turn track two spaces and if one team could field at least one player then that team is awarded a touchdown (however no player receives Star Player points (see page 25) for this. If this takes the number of turns to 8 or more for both teams, then the half ends. If there are still turns left in the half, then continue playing as if a drive has just ended (i.e. clear the pitch and roll for KO'd players).

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