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Fumble on TTM

Posted: Wed Apr 12, 2017 8:42 pm
by daloonieshaman
A Fumble is a Fumble is a Fumble
I hope I ruled right when I said a fumbled TTM was a turnover (even though the goblin landed safe and sound and did not have the ball)

Re: Fumble on TTM

Posted: Wed Apr 12, 2017 9:50 pm
by sann0638
Not a turnover, pretty sure.

Re: Fumble on TTM

Posted: Wed Apr 12, 2017 9:51 pm
by daloonieshaman
even though the TTM is treated as a pass action?

Re: Fumble on TTM

Posted: Wed Apr 12, 2017 10:07 pm
by Darkson
"Fumbles are not automatically turnovers" - as written in the TTM skill description.

Re: Fumble on TTM

Posted: Thu Apr 13, 2017 8:50 am
by rolo
I'm pretty sure that TTM is only ever a turnover if a player on your team loses the ball.

Re: Fumble on TTM

Posted: Thu Apr 13, 2017 9:19 am
by lunchmoney
If we read the rule book....
Throw Team-Mate (Extraordinary)
A player with this skill has the ability to throw a player from the same
team instead of the ball! (This includes the ball if the player thrown
already has it!) The throwing player must end the movement of his Pass
Action standing next to the intended team-mate to be thrown, who must
have the Right Stuff skill and be standing. The pass is worked out exactly
the same as if the player with Throw Team-Mate was passing a ball,
except the player must subtract 1 from the D6 roll when he passes the
player, fumbles are not automatically turnovers, and Long Pass or Long
Bomb range passes are not possible. In addition, accurate passes are
treated instead as inaccurate passes thus scattering the thrown player
three times as players are heavier and harder to pass than a ball. The
thrown player cannot be intercepted. A fumbled team-mate will land in
the square he originally occupied.
If the thrown player scatters off the
pitch, he is beaten up by the crowd in the same manner as a player who
has been pushed off the pitch. If the final square he scatters into is
occupied by another player, treat the player landed on as Knocked Down
and roll for Armour (even if already Prone or Stunned), and then the
player being thrown will scatter one more square. If the thrown player
would land on another player, continue to scatter the thrown player until
he ends up in an empty square or off the pitch (i.e., he cannot land on
more than one player). See the Right Stuff entry to see if the player lands
on his feet or head-down in a crumpled heap!
Right Stuff (Extraordinary)
A player with the Right Stuff skill can be thrown by another player from
his team who has the Throw Team-Mate skill. See the Throw Team-Mate
skill entry below for details of how the player is thrown. When a player
with this skill is thrown or fumbled and ends up in an unoccupied square,
he must make a landing roll unless he landed on another player during
the throw. A landing roll is an Agility roll with a -1 modifier for each
opposing player"s tackle zone on the square he lands in. If he passes the
roll he lands on his feet. If the landing roll is failed or he landed on
another player during the throw he is Placed Prone and must pass an
Armour roll to avoid injury. If the player is not injured during his landing
he may take an Action later this turn if he has not already done so. A
failed landing roll or landing in the crowd does not cause a turnover,
unless he was holding the ball
.

Re: Fumble on TTM

Posted: Thu Apr 13, 2017 12:12 pm
by GalakStarscraper
As stated by others ... Fumbled TTM is only a turnover if the player being thrown was holding the ball (and does not stick the landing).

Re: Fumble on TTM

Posted: Fri Apr 14, 2017 5:22 am
by daloonieshaman
cool