Page 1 of 1

Failed Argue the Call rolls and Necromancers...

Posted: Sat Jun 24, 2017 10:02 pm
by dode74
This seems to be a change from CRP, going from the Teams of Legend PDF.

In CRP:
"Instead of purchasing an Apothecary, Necromantic and Undead
teams use the services of a Necromancer. The Necromancer is
free to the team and allows the team once per a match to ‘Raise
the Dead’."

In ToL:
"Necromantic Horror and Shambling Undead teams cannot hire an Apothecary, either as a permanent fixture on their roster
or as an inducement. However, their Head Coach is replaced by a Necromancer
...
If you have a suitable miniature representing your Necromancer, you can argue the referee’s call in the same way that you would with a Head Coach."

So in CRP you hired a necromancer, while in ToL you replace the head coach with one.

Does that mean that if your Head Coach, who is now a Necromancer, fails an Argue the Call roll and is ejected that you can no longer use the Raise the Dead ability?

On a related note, I've not seen the new coach variants rules, but would they have an effect on the Necromancer and therefore Raise the Dead?

Re: Failed Argue the Call rolls and Necromancers...

Posted: Sun Jun 25, 2017 12:26 am
by Darkson
viewtopic.php?f=24&t=44070

Can't help you on the related question, as I've no idea what they are.