4edQ: Do skills Block, Dodge, Tackle MODIFY the block roll or simply AFFECT it? Do you declare the use of one of these skills before or after rolling the block dice? Who declares first and what about Side Step?
4edQ: A frenzied player may only use one skill once during the attack (his action). What about the defender concidering the frenzy being one attack?
4edQ: Diving Tackle and Piling (On) both MODIFY rolls but as they require the user be placed prone, shouldn't they be declared before (dodge or armour) rolling?
4edQ: Can skills Dodge, Leap, Catch be used while performing Pass Block?
4edQ: When a player catches the ball he isn't taking an action. Does this make Catch a free skill (like Guard) in terms of the "one skill once per action" rule?
4edQ: All Stunty players (gobs, hafls, snots and blue horrors) have that nasty +1injury modifier when attacked. Why doesn't this apply to skinks (and they run like hell, too...)? What about the dificulties of passing? Do they take general skills/traits as well..?
lets get the 4th edition strait!
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They affect it. Modifiers change a number rolled e.g. Accurate.On 2001-07-03 22:54, John D wrote:
4edQ: Do skills Block, Dodge, Tackle MODIFY the block roll or simply AFFECT it? Do you declare the use of one of these skills before or after rolling the block dice? Who declares first and what about Side Step?
Declare skill usage after rolling the block dice. Does it matter who declares first?
Sidestep is unchanged other than you can only use it if there's an empty square.
The defender can use skills repeatedly.4edQ: A frenzied player may only use one skill once during the attack (his action). What about the defender concidering the frenzy being one attack?
After some discussion, I think the consensus is yes with Diving Tackle and I'd say yes with Piling On too.4edQ: Diving Tackle and Piling (On) both MODIFY rolls but as they require the user be placed prone, shouldn't they be declared before (dodge or armour) rolling?
Guess so at the moment.4edQ: Can skills Dodge, Leap, Catch be used while performing Pass Block?
Yes.4edQ: When a player catches the ball he isn't taking an action. Does this make Catch a free skill (like Guard) in terms of the "one skill once per action" rule?
No idea why not, they cost twice as much as Halflings and 20K more than gobbos though. They can take general and agility.4edQ: All Stunty players (gobs, hafls, snots and blue horrors) have that nasty +1injury modifier when attacked. Why doesn't this apply to skinks (and they run like hell, too...)? What about the dificulties of passing? Do they take general skills/traits as well..?
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4ed: Skills Block, Dodge, Tackle are said to affect (not modify) the block roll. 4edGold quote (page 2): "If you are going to do something (...) which a skill will affect, then you must declare whether you will be using the skill before carrying that thing out, but after declaring the action." This way the attacker must decide before the block roll is made whether to use Block or Tackle or save the skill use and hope for a clean "attacker down" result. For example a player determined to use his Razor skill won't be using any skill when blocking thus running some risk of getting knocked over himself. When declaring skills after the block roll the attacker can use Block to avoid being knocked over or Tackle to negate the defender's Dodge. Declaring before the block roll forces the attacker to choose his attacking style (blocking, tackling, biting, piling, clawing or a wild swing of Mighty Blow).
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But on the same page, it also states that "You could declare the use of the Claw skill before or after making an armour roll".
Also(same page again),"..you could say you were going to use the block skill either before or after making a block dice roll. If both coaches want to use a skill to effect the same thing and there is an argument about 'who goes first', then the coach who's team turn is not taking place must use his skill first."
<font size=-1>[ This Message was edited by: Deathwing on 2001-07-04 10:14 ]</font>
Also(same page again),"..you could say you were going to use the block skill either before or after making a block dice roll. If both coaches want to use a skill to effect the same thing and there is an argument about 'who goes first', then the coach who's team turn is not taking place must use his skill first."
<font size=-1>[ This Message was edited by: Deathwing on 2001-07-04 10:14 ]</font>
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You may declare the use of a skill before of after the die roll, and you don't need to have an order to declaration because you may use as many skills in an action as you want.On 2001-07-03 22:54, John D wrote:
4edQ: Do skills Block, Dodge, Tackle MODIFY the block roll or simply AFFECT it? Do you declare the use of one of these skills before or after rolling the block dice? Who declares first and what about Side Step?
(If you opponent has dodge and block, he wont need to say which one he wants to use, and you don't need to say if you want to use tackle of block.)
Can you think of a situation where it would matter?
Defenders are not limited in their skill use.4edQ: A frenzied player may only use one skill once during the attack (his action). What about the defender concidering the frenzy being one attack?
I have to look this one up.4edQ: Diving Tackle and Piling (On) both MODIFY rolls but as they require the user be placed prone, shouldn't they be declared before (dodge or armour) rolling?
Yes.4edQ: Can skills Dodge, Leap, Catch be used while performing Pass Block?
There is no "one skill per action" rule.4edQ: When a player catches the ball he isn't taking an action. Does this make Catch a free skill (like Guard) in terms of the "one skill once per action" rule?
It does apply to skinks.4edQ: All Stunty players (gobs, hafls, snots and blue horrors) have that nasty +1injury modifier when attacked. Why doesn't this apply to skinks (and they run like hell, too...)?
It also applies.What about the dificulties of passing?
No, they may only take general skills on doubles and may never take general traits.Do they take general skills/traits as well..?
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