Re: 10-man TV 1090 Chaos Dwarf development
Posted: Tue Feb 14, 2017 10:45 pm
I am going to toss in my 2 cents.
I personally would prefer Dodge on the guard blocker as it makes it a bit harder to knock him down. Together with BT this would create a more or less mobile guard. But if you are facing a high AV environment, this is a bad choice.
Now on the Dodge + MA Bull I would pick block before BT. Why? You don't have block on the bulls and this improves his blitzing and also him being the Ball Carrier.
Since you like to play pressure on defence, you should skill your Hobgobs ASAP. Kick allows you to pressure that much more effectively.
Next I would develop a Wrestle, Tackle (strip ball if not too many SH in opposition) to have an effective ball sacker.
Hobgobs are pretty useless without skills and much to vulnerable.
I personally would prefer Dodge on the guard blocker as it makes it a bit harder to knock him down. Together with BT this would create a more or less mobile guard. But if you are facing a high AV environment, this is a bad choice.
Now on the Dodge + MA Bull I would pick block before BT. Why? You don't have block on the bulls and this improves his blitzing and also him being the Ball Carrier.
Since you like to play pressure on defence, you should skill your Hobgobs ASAP. Kick allows you to pressure that much more effectively.
Next I would develop a Wrestle, Tackle (strip ball if not too many SH in opposition) to have an effective ball sacker.
Hobgobs are pretty useless without skills and much to vulnerable.