DDogwood wrote:Orc:
Linemen: Block, Tackle, Guard
Goblins: Side Step, Catch, Block
Throwers: Block, Accurate, Dodge
Black Orc Blockers: Block, Guard, Dodge
Blitzers: Guard, Mighty Blow, Dodge
Trolls: Guard, Stand Firm, Block
Orcs should take any stat increases, except Black Orc Blockers and Trolls should ignore +AG.
You nelected the Kick skill - this should be taken by the first available lineman.
I also disagree with the options for the orc thrower. I do not like to give my thrower block, as (if I am playing correctly) then my thrower should not be getting blocked, nor should I be relying on him to make the blocks. Two skills that were not mentioned were Fend and Kick-Off Return. For the thrower, my choices would be like this:\
Kick-Off Return, Accurate, Fend, Safe Throw
Strong Arm, Dodge
Orcs rely on getting the ball tucked away into their cage as quickly as possible. With a well placed kick, the orcs can be left scrambling to do so, as the thrower as such a low movement. With Kick-Off Return you avert this problem. Also, I like to have the options to pass if needed, and so would rather go with the skills that can help in this regard.