Kick skill choice on a dwarf team.
Posted: Tue Apr 14, 2009 12:44 pm
Hi, I am getting my dwarfs out of the box again, and try to think about giving one of the blockers kick.
I know hoe important Guard is. The more the merrier.
also I'm a dwarf player who has at least one runner wirth block as the ball carrier and defenceblitzer.
The third skillchoice for dwarfs at tournaments is usually Mightyblow on one or two Slayers to thin the opponents lines.
So after a 1-3 loss with my humans against Oventas WoodElfes I saw the kick skill on the Woodlefes in its beauty. The Wood elfes can capitalize fully on a failed pick up, or a blitz.
Kick deep to cut the backfield from the line of scrimmage, or if nuffle help a blitz occours at the kickoff. 3 catchers and 2 wardancers take over your own middlefield. 1. Catcher negates my assistant. 2. Catcher lends an assistant. 1. Wardancer Blitzes. 3.Catcher, or 2.Wardancer picks the ball up. Touchdown Woodelfes.
I know that dwarfs compared to woodelfes are at a complete other planet. But the woodies have with kick the opportunity to put the ball back against slow teams to stop them from forming the cage, or put the ball on one side to capitalize on set up failures.
Dwarfs usually dont have the chance to stop the opponent from forming a cage. The ball lands there somewhere, and if the dwarfs try to swarm on the other side usually have a hole in its defence. Against slow teams like Orcs or Chaosdwarfs, if the dwarf is lucky the ball lands deep bevore the opponents endzone. And then the opponnent has some problems without passing to get the ball forward. Also the risk of a touchback, which is real problem to pick up for Undead without sure hands, or hobgoblins.
So the question:
It is a good choice to get kick on the dwarf team. compared to Guard, or Mighty Blow.
Options with kick for dwarfs.
Against slow teams (Orcs, Chaosdwarfs, Amazons):
Kick on front. Something like 3 paces to the line of scrimmage, and 3 paces to the sideline. Usually on the side where he has not the majority of his players.
Pro: If the opponent doesn't react with most of his players, or pass, hand-off the ball is one turn in no "real" cage. And a chance to strike is possible.
Pro: A blitz can be utilized to actually get to the ball and secure it.
Cons: 1 less guard on the defenceblocks
kick deep. Something like 3 paces to the Endzone, 3 paces to the sideline. Usually on the side where he has not the majority of his players.
Pro: Chance to maybe cut the opponent from forming the cage
Cons: Opponent has only to put 2 players back to get the ball. the dwarf player has not a real chance to move his players over the line of scrimmage to pose a real thread for the players who are back to get the ball. No Movement 7 means that there are plenty of places to hide for the opponent on his side. If the rush for the ball carrier fails the dwarven defence is wide open, and the oppoent can block and score freely till turn 8.
Against fast teams (Elfes, humans, skaven):
Kick up front:
Pro: chance of utilize a blitz. If the opponent didn't pick up the ball (2+ plus re roll) the dwarf can bring up his players to let it get messy for the fast team.
Con: Fast teams have usually an AG 4 player who can easily pick up the ball, hand off, and a thanks not to move back. Maybe he is urged to make a fast TD but can also move as much down his field as he likes.
Kick deep:
Pro: it is less likely for the opponent to score in two turns. He needs relay-player on the middle line to make it an fast play. The dwarf player can try to take out the relay-player
Con: the fast team can secure the ball deep, and has a lot of players to make a breach through the defence.
Conclussion:
So as a first conclussion "kick deep" has only the effect to slow the opponent down in his try to make a TD. This is far more effective against slow teams. This can maybe bring the opponent to use one or at the most two more turns to score.
"Kick front" urges the other team to score fast, or to utilize a blitz. Also the opponent cannot mass its players on one side as he can been caught on the wrong foot. Also for Skaven, or woodelfes there seems to be no real wrong foot.
I know hoe important Guard is. The more the merrier.
also I'm a dwarf player who has at least one runner wirth block as the ball carrier and defenceblitzer.
The third skillchoice for dwarfs at tournaments is usually Mightyblow on one or two Slayers to thin the opponents lines.
So after a 1-3 loss with my humans against Oventas WoodElfes I saw the kick skill on the Woodlefes in its beauty. The Wood elfes can capitalize fully on a failed pick up, or a blitz.
Kick deep to cut the backfield from the line of scrimmage, or if nuffle help a blitz occours at the kickoff. 3 catchers and 2 wardancers take over your own middlefield. 1. Catcher negates my assistant. 2. Catcher lends an assistant. 1. Wardancer Blitzes. 3.Catcher, or 2.Wardancer picks the ball up. Touchdown Woodelfes.
I know that dwarfs compared to woodelfes are at a complete other planet. But the woodies have with kick the opportunity to put the ball back against slow teams to stop them from forming the cage, or put the ball on one side to capitalize on set up failures.
Dwarfs usually dont have the chance to stop the opponent from forming a cage. The ball lands there somewhere, and if the dwarfs try to swarm on the other side usually have a hole in its defence. Against slow teams like Orcs or Chaosdwarfs, if the dwarf is lucky the ball lands deep bevore the opponents endzone. And then the opponnent has some problems without passing to get the ball forward. Also the risk of a touchback, which is real problem to pick up for Undead without sure hands, or hobgoblins.
So the question:
It is a good choice to get kick on the dwarf team. compared to Guard, or Mighty Blow.
Options with kick for dwarfs.
Against slow teams (Orcs, Chaosdwarfs, Amazons):
Kick on front. Something like 3 paces to the line of scrimmage, and 3 paces to the sideline. Usually on the side where he has not the majority of his players.
Pro: If the opponent doesn't react with most of his players, or pass, hand-off the ball is one turn in no "real" cage. And a chance to strike is possible.
Pro: A blitz can be utilized to actually get to the ball and secure it.
Cons: 1 less guard on the defenceblocks
kick deep. Something like 3 paces to the Endzone, 3 paces to the sideline. Usually on the side where he has not the majority of his players.
Pro: Chance to maybe cut the opponent from forming the cage
Cons: Opponent has only to put 2 players back to get the ball. the dwarf player has not a real chance to move his players over the line of scrimmage to pose a real thread for the players who are back to get the ball. No Movement 7 means that there are plenty of places to hide for the opponent on his side. If the rush for the ball carrier fails the dwarven defence is wide open, and the oppoent can block and score freely till turn 8.
Against fast teams (Elfes, humans, skaven):
Kick up front:
Pro: chance of utilize a blitz. If the opponent didn't pick up the ball (2+ plus re roll) the dwarf can bring up his players to let it get messy for the fast team.
Con: Fast teams have usually an AG 4 player who can easily pick up the ball, hand off, and a thanks not to move back. Maybe he is urged to make a fast TD but can also move as much down his field as he likes.
Kick deep:
Pro: it is less likely for the opponent to score in two turns. He needs relay-player on the middle line to make it an fast play. The dwarf player can try to take out the relay-player
Con: the fast team can secure the ball deep, and has a lot of players to make a breach through the defence.
Conclussion:
So as a first conclussion "kick deep" has only the effect to slow the opponent down in his try to make a TD. This is far more effective against slow teams. This can maybe bring the opponent to use one or at the most two more turns to score.
"Kick front" urges the other team to score fast, or to utilize a blitz. Also the opponent cannot mass its players on one side as he can been caught on the wrong foot. Also for Skaven, or woodelfes there seems to be no real wrong foot.