I prefer X-Arms to Big Hand, as it works on the first turn of offense.Hasdru wrote:Thanks to you both.
I'm playing with friends on a Cyanide league (real life making it difficult to meet with any sort of regularity), we don't have set formats, but our leagues tend to last about 20 games before we move to other teams.
After 7 games, my roster currently comprises
- Beast of Nurgle (9 SPP): Stand Firm
- Nurgle Warrior (7 SPP): Block
- Nurgle Warrior (7 SPP): Block
- Nurgle Warrior (6 SPP): Block
- Nurgle Warrior (0 SPP)
- Pestigor (11 SPP): Sure Hands
- Pestigor (6 SPP): Wrestle
- Pestigor (8 SPP): Wrestle
- Pestigor (0 SPP)
- Rotter (12 SPP): Block
- Rotter (5 SPP)
- Rotter (5 SPP, -1AV)
- Rotter (0 SPP)
- Rotter (0 SPP)
2 RR
I've had lucky enough pickup/hand-off rolls to skill up the Pestigors and the Warriors reasonably fast so far; the Beast skilled up yesterday evening
It is true that keeping all 4 Warriors out of the LoS on defense usually ends up with 1 of them being somewhat out of the drive for 2 turns while getting back in positions (or more if marked), sticking 2 of them on the LoS will certainly help in this regard!
For the ballcarrier Pest, I was considering Big Hand has a second skill, as the ball routinely ends up on the ground with several tackles zones, or 2 Heads to dodge out when being market by 2+ opponents.
I would recommend that you retire the -1AV Rotter. It combines really badly with Decay, it makes him a juicy target, and you risk getting MVPs on him...
Hope that helps.