TV100 Norse + 6 skills
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Re: TV100 Norse + 6 skills
If you're not going to take tackle, maybe consider Wrestle instead of Block on the Ulfs? Frenzy+Wrestle+ST4 is your best answer to annoying blodgers. I always struggle with wanting to take tackle but hating the idea of it being wasted against bashy teams like Dwarves. Wrestle is a nice hedge in that respect.
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- Joemanji
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Re: TV100 Norse + 6 skills
I'd rather have my ST4 players on their feet.
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Re: TV100 Norse + 6 skills
Me too, but my guess is you'll usually need some sort of antidote for all the blodge you're likely to see even on bashy teams.Joemanji wrote:I'd rather have my ST4 players on their feet.
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- pfooti
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Re: TV100 Norse + 6 skills
I wasn't really thinking about blodgers, given the somewhat limited format. Although, I do suppose there's a number of teams that can get blodge with 1 normal skill roll, and those people would likely be the designated ballcarrier most of the time too, since in a this tourney at least we don't have to worry about SPP hogs. For example, my current plan includes a blodging runner holding the ball most of the time. (blodge+surehands is even better, but I can save a TRR for picking up the ball which should happen less frequently than dodge rolls and defensive use of the skill, I think).
OTOH, having 3 frenzy pieces means often getting at least 2 hits on the ballcarrier, sometimes considerably more with judicious pushing into other figures. I could see putting tackle on the blitzer; mighty blow would help clearing the pitch of annoying figures, but tackle + frenzy is pretty handy too.
OTOH, having 3 frenzy pieces means often getting at least 2 hits on the ballcarrier, sometimes considerably more with judicious pushing into other figures. I could see putting tackle on the blitzer; mighty blow would help clearing the pitch of annoying figures, but tackle + frenzy is pretty handy too.
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Re: TV100 Norse + 6 skills
I personally like the Troll + 2 Ulf's roster.
In terms of skills, I'd go Block on the Ulf's, as Joe says I'd rather have Str 4 pieces on their feet.
For the Berserkers I've tried both options with MB, and Guard, and I think Guard works better. Maybe it's just my shitty dice, or in the couple of tourney's I've tried with them I seemed to play against all the big AV teams, but I found MB to not be a huge assistance. It was much better having a couple of guarders to get the 2D blocks working.
With the last skill of hte 6, I'd either give Tackle to one of the lineys, or Leader to a Thrower if you can fit one in.
In terms of skills, I'd go Block on the Ulf's, as Joe says I'd rather have Str 4 pieces on their feet.
For the Berserkers I've tried both options with MB, and Guard, and I think Guard works better. Maybe it's just my shitty dice, or in the couple of tourney's I've tried with them I seemed to play against all the big AV teams, but I found MB to not be a huge assistance. It was much better having a couple of guarders to get the 2D blocks working.
With the last skill of hte 6, I'd either give Tackle to one of the lineys, or Leader to a Thrower if you can fit one in.
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