Hi Dode,
first Things first:
That said, you've ignored a major point I made: the team's 95CI actually puts them within the tier 1 bracket. Why are you wanting to tweak them upwards when you didn't do so for teams in the same situation in NTBB?
Well, I'm still thinking about whether to tweak them or not. But 2 reasons.
1) There won't be many changes in NTBB2015. 2 or 3 as far as I can tell. I intend this to be the year that wraps it up. So, I want to consider Khorne now, if at all. I can't wait 10 years for the data to come in. So I either do a tweak and list it as iffy, or I ignore the Khorne team, since it isn't an official team anyway - (NAF ignores it, GW is unlikely to make it official, and we don't even know that Cyanide will use it as DLC for BB2).
2) Did all this data really get me anywhere? I used it for NTBB2014, but it is easy enough to just shrug it all off by saying that box data isn't representative of anything other than the box.
I was originally told to follow the Mountains of data, since that would always trump anecdotal data. But when I did follow the data, it didn't show me much. In many cases it didn't show me that anything was wrong. But it didn't show me that anything was right either. It just showed me that these piles of data wasn't enough to say anything. I get the null hypothesis. And I get 'don't fix it if it ain't broken'. But for the most part I can't tell that it ain't broken. Just that we can't prove that it is. Which is not the same thing.
So if the overwhelming ammounts of data isn't worth following, I guess I should just return to second rate data: I don't think anyone has said that Khorne is clearly tier 1. Certainly not in early Development.
Bah, humbug.
Oh - on a very different note: What data do we have on Khorne?
I'd love some on popularity in MM. Is it more or less popular than CDs and Underworld, released at the same time. And does popularity perhaps change after the first year? After all, a new team has to have some extra attraction at first.
As for winstats - what do we have?
I suspect it isn't tracked for TV of the team. I think I remember OCC not tracking that. Does MM?
I'd suspect their low TV performance to be quite weak, improving (but how much) as the team builds.
I'm curious.
I disagree on your analysis of the skill costing. I actually think mass horns is a very powerful skill, since it allows you to basically choose to 2d blitz wherever you want with any one player, freeing up another player for an assist elsewhere. Mass horns is more useful than horns on only one or two players, especially when it's gained at 10k.
However powerful you think it is, the formula already prices it at 10K on a team with minimum 7 horns. If it gets weaker on a team with
maximum 7 horns Guys, then that's just even worse.
Similar is true of mass juggs, especially when combined with horns: it's a free, low-risk 2d blitz with any of those 7 players, making marking out blocks very hard to achieve for the opposition. 30k a player for those two skills works just fine and maybe it'd help you to think of it as a premium, just as you pay a premium for blodge.
Frankly, I'd think you were kidding.
I'd say it was a skill weaker than the 10K horns. And it doesn't even combo all that well. Most of the time, Horns gets you 2 dice - lowering the turnover rate considerably. Lowering it further is neat, but to combo well it would have to improve the knockdown chance. And it only Works on the one blitz. Heck, I'd much rather have block (which would have been 20K, BTW).
Two pretty experienced Khorne players have told you the team doesn't need a tweak. Maybe there's a time to not tinker?
They told me that don't agree with philosophy of improving weak teams, so they'd prefer for it to stay a weak starter.
I agree. If I wanted them tier 1.5, then they wouldn't need a buff.
(but I'd be interested to know just how bad they are over their first 6-8 games (TV 1000-1400-ish).
The point is that the guide says what the guide says and the team is designed as it is designed. Change the parameters of either and you're into house rule territory, which is fine.
Except the guide doesn't say anything about jugger.
But yeah, the team is designed as it is designed. No argument there.
BTW:
Yes, purists, it's a house ruled roster anyway, but it is an official roster in other places.
Official? Don't you mean legal?
Cheers
Martin