Help with Humans

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burgun824
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Re: Help with Humans

Post by burgun824 »

Digger Goreman wrote:Uh-huh, and if all teams were resricted to a max of 8 non-line positionals (2 max per position) AS THEY SHOULD ALL BE....

BB would be one step closer to perfection....
I actually agree with this, with the exception of 2 max. I think 8 max overall does the job without any additional qualifiers.

Humans for example:

0-4 blitzers
0-2 cathcers
0-2 throwers

Still equals 8 (if you don't count big guys). Humans need their blitzers. They're the heart and sole of a human team.

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mattgslater
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Re: Help with Humans

Post by mattgslater »

I'd like to see Humans with 10 positionals, but 5x 0-2. Runners, Throwers, Catchers, Blockers, Blitzers. Blockers would be 5339 Block GS 70k, Runners 7337 Dodge GA 80k. Then you'd see teams with 3 linos, 1 Thrower, and 2 of everything else, and it would work pretty well.

Failing that, I'd like to see 60k Catchers and no Ogre, or 0-2 Catchers and a 130k Ogre.

Re: 4 Catchers, that's not at all optimal. I could see starting with 2, then building them, and if one gets +ST getting a third one, then after you've got some good skills on all 3 getting #4 late. But once you crash (and you will), it would take forever to get to viability with four Catchers again. I love Catchers. One Catcher is a game changer. Two Catchers are a game changer and an insurance policy, plus a nice little option against some opponents (I like fielding 2 Catchers against heavy teams, esp vs Claw or after at least one of my Catchers gets Dauntless). Three is a fun, silly gimmick structure: Humans offer lots of those. Four is tempting fate. Not enough ST/AG. It works okay for Underworld 'cause they mutate and have Stunty so you have guys going anywhere on a 2+. And the hitters get Claw. Not to mention that the midlevel inducement profile for Underworld is just unreal, with Fezglitch, Skitter, Glart, and absolutely maximum impact from Babes, WApos, and the Wizard. And even then it's an iffy proposition. Humans don't have any of that (alright, I could see a Catcher build liking Wizards), and a little better MA/AV is cold comfort. Even Skaven, where Gutter Runners are dramatically better players and bargains than Human Catchers or Underworld Goblins, I like to carry four Gutters but only field three to start, so I'm not constantly outmuscled.

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Re: Help with Humans

Post by Digger Goreman »

burgun824 wrote:
Digger Goreman wrote:Uh-huh, and if all teams were resricted to a max of 8 non-line positionals (2 max per position) AS THEY SHOULD ALL BE....

BB would be one step closer to perfection....
I actually agree with this, with the exception of 2 max. I think 8 max overall does the job without any additional qualifiers.

Humans for example:

0-4 blitzers
0-2 cathcers
0-2 throwers

Still equals 8 (if you don't count big guys). Humans need their blitzers. They're the heart and sole of a human team.
Then they are the heart and sole of imbalance imho....

Drop Ma to 6; Catcher Ma to 7 (pref 6) and St 3; No Ogre; maybe create a REASONABLE 0-2 specialist....

Humans are great, but oft pale in comparison to dwelf-n-spam teams....

Noting ofc this is ALL theory-bowl....

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mattgslater
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Re: Help with Humans

Post by mattgslater »

I don't understand your prejudices, Digger. "Elves and Dorfs are cheesy" I kind of understand, even if as a Human coach I beg to differ, especially re: elves. In fact, I think the most powerful roster at low TV is Undead and at mid-high TV it's Necro.

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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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Re: Help with Humans

Post by Overhamsteren »

Why are people replying to that 'necros are the only balanced team' spam he's been posting since forever? :zzz:

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Re: Help with Humans

Post by Digger Goreman »

Stuff it Over....

If you like, Matt, start a new thread and we can discuss this.... 8)

However, Over is right about one thing where you mistake and forget: I would readily eliminate Undead as a team and was looking forward to it when the bbrc had it on the block.... The undead timmys rioted and got their way... pity as the Undead are mini-maxed to a fault and AT LEAST need to be reduced two ghouls to get them nearer to "on track"....

Greedy W'nkers always has trouble with ubiquitous poor/overpowered design and BB suffers despite some heroic efforts by Anders and a few in the bbrc... unfortunately sabotaged by the rest....

And, yes, Necros are as balanced as they come, with copious problems at lower levels and lynch pins galore....

Humans are quite balanced and perhaps underpowered in an overpowered environment... but suffer from design faults too....

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Re: Help with Humans

Post by Rewslaun »

Greetings,

My team now has a record of 4-2 but I just lost a tough 3-2 game to the slann team in the league. I have two matches left (Norse, Dark Elf) before the playoffs. I'm most worried about the Norse team as I've already lost to them once.

Here is my updated roster
Ogre - Guard
Blitzer - Mighty Blow
Blitzer
Blitzer - New Skill
Blitzer - Guard
Catcher - +MA, Double Skill
Catcher
Thrower
Thrower - +ST, New Skill
Lineman - Guard
Lineman
Lineman
Lineman

I'm thinking I will put Guard on the Blitzer and Block on my 4 strength Thrower. For the Catcher with the extra movement I really want to put Block on him but I also don't want to waste the doubles. I'm leaning towards Guard because a 9 moving guard piece would be awesome but also very vulnerable. Any insight is greatly appreciated.

Thanks,
Rewslaun

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Re: Help with Humans

Post by MKL »

Rewslaun wrote:Greetings,

My team now has a record of 4-2 but I just lost a tough 3-2 game to the slann team in the league. I have two matches left (Norse, Dark Elf) before the playoffs. I'm most worried about the Norse team as I've already lost to them once.

Here is my updated roster
Ogre - Guard
Blitzer - Mighty Blow
Blitzer
Blitzer - New Skill
Blitzer - Guard
Catcher - +MA, Double Skill
Catcher
Thrower
Thrower - +ST, New Skill
Lineman - Guard
Lineman
Lineman
Lineman

I'm thinking I will put Guard on the Blitzer and Block on my 4 strength Thrower. For the Catcher with the extra movement I really want to put Block on him but I also don't want to waste the doubles. I'm leaning towards Guard because a 9 moving guard piece would be awesome but also very vulnerable. Any insight is greatly appreciated.

Thanks,
Rewslaun
Hi Rewslaun,

I agree with most of your thoughts, with one exception: your team lacks any Tackle or Wrestle. It's all too easy that the Norse got a blodge ball carrier, and the dark Elves surely have some. Unless your Mighty Blow Blitzer is really near to his next skill, I would take Tackle on the Blitzer (as much as I hate giving up Guards).
Alternatively, you could take Tackle on the S4 Thrower, but clearly there are risks.

There are coaches that uses Wrestle Catchers, but I have no real experience about it.

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Re: Help with Humans

Post by babass »

I would choose guard on blitzer, and on catcher, and block on the thrower.
With 5 guards on the field you should win the bash-contest against the norse and the dark elves... even if you don't have any tackle/frenzy yet (your mighty blow will be that guy, tackle or frenzy on his 2nd skill, as your prefer)

And i would fire this useless 2nd catcher to reduice your TV...

ps: and i do like guard on OTTD-player like your MA9 catcher...

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Rewslaun
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Re: Help with Humans

Post by Rewslaun »

My Mighty Blow Blitzer is at 12 SPP and I'm going to give him tackle when he gets there. I'm not looking to cut the 2nd catcher because I just bought him. I enjoy having 2 catchers.

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Rewslaun
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Re: Help with Humans

Post by Rewslaun »

Greetings,

I just played my last regular season game and I finished with a record of 6-2. I'm playing the Slann team in the final. I just rolled a strength boost for my blitzer which will really come in handy. What skill do you think I should give my lineman? I'm leaning towards Kick or Tackle.

Here is my updated roster
Ogre - Guard
Blitzer - Mighty Blow
Blitzer
Blitzer - Guard
Blitzer - Guard, +ST
Catcher - +MA, Guard
Catcher
Thrower
Thrower - +ST, Block
Lineman - Guard
Lineman
Lineman - New Skill
Lineman

Here is my opponents roster:
Catcher
Catcher - +ST, Dodge
Catcher - +ST
Catcher - Dodge
Blitzer - Guard
Blitzer
Kroxigor - Guard, Break Tackle
Lineman - Wrestle
Lineman
Lineman - Wrestle
Lineman - Wrestle
Blitzer

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spubbbba
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Re: Help with Humans

Post by spubbbba »

It's a tough choice for that lineman, the Slann only have 2 dodgers, neither of which come with block. Since they have AG4 and leap anyway them tackle won't help that much.

Kick is not that great as they are fast and agile enough to cover the ball pretty well, unlike a bash team. I'd be tempted by boring old block or possibly dirty player to foul any prone catchers.

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Rewslaun
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Re: Help with Humans

Post by Rewslaun »

I kind of like the idea of having a dirty player.

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Re: Help with Humans

Post by Saebelsultan »

True, it's boring, but so valuable... BLOCK for the Lino.

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Re: Help with Humans

Post by babass »

What about your respectiv Tv?
I'm hesitating between block and dirty.

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