dode74 wrote:You can negate stars, too. Taking Morg will prevent the opponent taking Morg, for example. If you chuck in enough petty cash it seriously limits the opposition's options. Maybe not an issue 90% of the time in league play, but in tournaments it can, and arguably has, made a big difference.
I can't speak for tournaments as I play leagues, but I have never seen this happen in league play. Arguably it should happen more in the Cyanide client then anywhere else too with its highly limited list of stars.
I don't see how it makes sense to substantially modify the rules, and significantly increase the chances of team death, to handle this edge case.
I see it the other way around. The rules were set up in order to prevent this "edge case" from happening before it was decreed that the current rules would be in place. I don't think it increases the overall chances of team death, either. Journeymen are there for a reason.[/quote]
Yes, but most people will end a team after getting into the journeyman spiral. The second leading cause in team retirements I see (first being lack of success) is taking many injuries in a short time period that you cannot replace. Allowing teams to build up a cash reserve mitigates this, the bank rule would exacerbate it. For example, in a recent playoff run (3 games) with my chaos dwarves I lost a Minotaur, a Bull Centaur, and two dwarves - replacing them all coming with a price tag of $420k. The bank rule would put me in a position were retiring the team was probably the best option. IMO, the rules should be set up to try to avoid this.