Underworld: winning, woes and advice
- Digger Goreman
- Legend
- Posts: 5000
- Joined: Sun Jun 25, 2006 3:30 am
- Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
- Contact:
Underworld: winning, woes and advice
Dante's Infernals are giving me a little break from my usual undead fetish, and have surprisingly won their first two games against Gobbos 3-0 and Undead 2-1....
In both games, my goblins are suffering at the hands of my opponents.... While a late first game hit did cause an mng thrower, the greenies on the team suffered bh's and one niggling injury.... Game two the gits suffered three bh's, an mng on a double nuffed gfi, and a -ag player.... Apothecary kept my only thrower from joining the list of injuries.... All my winnings seem to go into replacing gobs.... Do other Underworld coaches see the same trends?
After the first game a thrower gained block, and in the second game a blitzer rolled doubles.... My first inclination is dodge.... Anyone think differently?
Dante's Infernals
5x Goblins (1 niggled)
1x goblin mng
1x goblin mng -ag
2x throwers, one w/block
2x blitzers
2x linemen
1x troll
Apothecary
3 rerolls
2 ff
1 ac
1 cl
20 k gold
In both games, my goblins are suffering at the hands of my opponents.... While a late first game hit did cause an mng thrower, the greenies on the team suffered bh's and one niggling injury.... Game two the gits suffered three bh's, an mng on a double nuffed gfi, and a -ag player.... Apothecary kept my only thrower from joining the list of injuries.... All my winnings seem to go into replacing gobs.... Do other Underworld coaches see the same trends?
After the first game a thrower gained block, and in the second game a blitzer rolled doubles.... My first inclination is dodge.... Anyone think differently?
Dante's Infernals
5x Goblins (1 niggled)
1x goblin mng
1x goblin mng -ag
2x throwers, one w/block
2x blitzers
2x linemen
1x troll
Apothecary
3 rerolls
2 ff
1 ac
1 cl
20 k gold
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: Underworld: winning, woes and advice
Gobbo injuries are the soft underbelly of the Underworld team. I have noticed a step up in performance when I have some Gobbos with 2-Heads (they can dodge away with reasonable reliability early in the turn). Suffering a turnover when Gobbos are still in contact is nasty, and is to be avoided where possible. This means risk prioritisation can differ from other teams. Meeting plentiful Tackle early on in a league is also nasty, there is not much to be done about it.
Like yourself, I used to think that Dodge would be good on the Blitzers. However, in practice I find it makes their development path dull. I would now ignore it and take a normal skill instead. My preferred development path for them is Guard, M-Blow, Claw etc. (other coaches omit the Guard, but I find the team much better with 3 early Guards). Dodge also implies 2-Heads, that's 2 skills blown away from the otherwise lovely development path.
Hope that helps.
Like yourself, I used to think that Dodge would be good on the Blitzers. However, in practice I find it makes their development path dull. I would now ignore it and take a normal skill instead. My preferred development path for them is Guard, M-Blow, Claw etc. (other coaches omit the Guard, but I find the team much better with 3 early Guards). Dodge also implies 2-Heads, that's 2 skills blown away from the otherwise lovely development path.
Hope that helps.
Reason: ''
Smeborg the Fleshless
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: Underworld: winning, woes and advice
I have also at times played with 16 players on the roster. This was because once the league has plentiful M-Blow, 14 players is just not enough.
All the best.
All the best.
Reason: ''
Smeborg the Fleshless
- lunchmoney
- Legend
- Posts: 8859
- Joined: Wed Dec 10, 2008 2:59 pm
- Location: The Dark Future
Re: Underworld: winning, woes and advice
My current Underworld team looks like this after 7 matches
No cash as I've spent in on 2 Throwers and 2 Linerats that needed replacing. Luckily I havent had to replace the little guys.
I just take each match as it comes and I have a 331 record with them so far.
No cash as I've spent in on 2 Throwers and 2 Linerats that needed replacing. Luckily I havent had to replace the little guys.
I just take each match as it comes and I have a 331 record with them so far.
Reason: ''
Hired Goon for the NAF (rep for South West England)
lunchmoneybb@gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
lunchmoneybb@gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
Re: Underworld: winning, woes and advice
I still like Dodge on them. On everyone on the team in fact.
Safett first
Then again, against the right opponent I do let Blitzers pull defensive LOS duty.
Cheers
Martin
Safett first
Then again, against the right opponent I do let Blitzers pull defensive LOS duty.
Cheers
Martin
Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
-
- Super Star
- Posts: 835
- Joined: Fri Oct 01, 2010 4:36 pm
- Location: Italy
Re: Underworld: winning, woes and advice
Mighty Blow for the Blitzers, you need 2 clawpombers asap if you want to stand a chance.
Reason: ''
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: Underworld: winning, woes and advice
I prefer Guard first on the Storm Vermin, after that the orthodox M-Blow, Claw, Tackle etc. ClawPoMB is hard to deploy if you are facing a ST team with lots of Guard (Orcs, Chaos, Nurgle, Khemri etc.). Without Guard, Underworld will get comprehensively outbashed by most teams.MattDakka wrote:Mighty Blow for the Blitzers, you need 2 clawpombers asap if you want to stand a chance.
All the best.
Reason: ''
Smeborg the Fleshless
-
- Super Star
- Posts: 779
- Joined: Tue Feb 12, 2013 4:05 pm
Re: Underworld: winning, woes and advice
that's why, for those blitzers in this team, i do prefer horns before pillingon...Smeborg wrote:I prefer Guard first on the Storm Vermin, after that the orthodox M-Blow, Claw, Tackle etc. ClawPoMB is hard to deploy if you are facing a ST team with lots of Guard (Orcs, Chaos, Nurgle, Khemri etc.). Without Guard, Underworld will get comprehensively outbashed by most teams.MattDakka wrote:Mighty Blow for the Blitzers, you need 2 clawpombers asap if you want to stand a chance.
All the best.
you need asap a MB/Claw/Horns/Tackle blitzer
for the other blitzer, i would follow something like : guard/twoheads/MB.
Reason: ''
-
- Super Star
- Posts: 835
- Joined: Fri Oct 01, 2010 4:36 pm
- Location: Italy
Re: Underworld: winning, woes and advice
Actually, with 3 Guards (assuming you take Guard on Blitzers and the Troll) you will be outguarded and outbashed anyway, thus is better to focus on dealing serious damage, and let's not forget that a low armour team can't afford to play the Guard wars vs Orcs, Nurgle, Khemri.Smeborg wrote:I prefer Guard first on the Storm Vermin, after that the orthodox M-Blow, Claw, Tackle etc. ClawPoMB is hard to deploy if you are facing a ST team with lots of Guard (Orcs, Chaos, Nurgle, Khemri etc.). Without Guard, Underworld will get comprehensively outbashed by most teams.
The most powerful combo for the Blitzer is Mighty Blow, Claw, Piling On; Tackle and Horns must be added after these 3 core skills.babass wrote:that's why, for those blitzers in this team, i do prefer horns before pillingon...
you need asap a MB/Claw/Horns/Tackle blitzer
for the other blitzer, i would follow something like : guard/twoheads/MB.
Reason: ''
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: Underworld: winning, woes and advice
I prefer Horns on the Linerats (e.g Wrestle, Horns, Tackle, 2-Heads) and as a later skill on at least 1 Thrower (e.g. Leader, Block, Tackle, Horns on the second Thrower). I don't see much room for Horns on the Blitzers.babass wrote:that's why, for those blitzers in this team, i do prefer horns before pillingon...Smeborg wrote:I prefer Guard first on the Storm Vermin, after that the orthodox M-Blow, Claw, Tackle etc. ClawPoMB is hard to deploy if you are facing a ST team with lots of Guard (Orcs, Chaos, Nurgle, Khemri etc.). Without Guard, Underworld will get comprehensively outbashed by most teams.MattDakka wrote:Mighty Blow for the Blitzers, you need 2 clawpombers asap if you want to stand a chance.
All the best.
you need asap a MB/Claw/Horns/Tackle blitzer
for the other blitzer, i would follow something like : guard/twoheads/MB.
Reason: ''
Smeborg the Fleshless
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: Underworld: winning, woes and advice
I don't take Guard on the Underworld team in order to engage in "Guard wars". I take it for 2 simple reasons:MattDakka wrote:Actually, with 3 Guards (assuming you take Guard on Blitzers and the Troll) you will be outguarded and outbashed anyway, thus is better to focus on dealing serious damage, and let's not forget that a low armour team can't afford to play the Guard wars vs Orcs, Nurgle, Khemri.Smeborg wrote:I prefer Guard first on the Storm Vermin, after that the orthodox M-Blow, Claw, Tackle etc. ClawPoMB is hard to deploy if you are facing a ST team with lots of Guard (Orcs, Chaos, Nurgle, Khemri etc.). Without Guard, Underworld will get comprehensively outbashed by most teams.
- To be able to dominate the LoS on offense (without Guard life can be hard against ST4 and ST5 players with Guard), and
- To be able to form a Guarded cage when appropriate (not as a systematic play, but say on turns 1 and possibly 2 of offense against the right sort of team)
Hope that helps.
Reason: ''
Smeborg the Fleshless
- odinsgrandson
- Veteran
- Posts: 231
- Joined: Sun Dec 11, 2011 5:57 am
- Location: Orem, Utah, USA
- Contact:
Re: Underworld: winning, woes and advice
A two headed horned gobber would be the best ball extraction ever.
But I might be the only one who thinks you might get two skills on your stunties...
I'd still go with dodge on the blitzer, and consider horns or a big hand later (depending on how you plan to use him).
But I might be the only one who thinks you might get two skills on your stunties...
I'd still go with dodge on the blitzer, and consider horns or a big hand later (depending on how you plan to use him).
Reason: ''
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: Underworld: winning, woes and advice
2-Heads + Horns is simply outstanding on Gobbos. To my surprise, I found this combo much better than mere Wrestle (I had 3 Wrestle Gobbos on my last Underworld team).odinsgrandson wrote:A two headed horned gobber would be the best ball extraction ever.
But I might be the only one who thinks you might get two skills on your stunties...
I'd still go with dodge on the blitzer, and consider horns or a big hand later (depending on how you plan to use him).
All the best.
Reason: ''
Smeborg the Fleshless
- Digger Goreman
- Legend
- Posts: 5000
- Joined: Sun Jun 25, 2006 3:30 am
- Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
- Contact:
Re: Underworld: winning, woes and advice
Agreed with both on the 2-headed, horned gobbo!
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
-
- Super Star
- Posts: 952
- Joined: Sun Oct 27, 2013 9:57 am
Re: Underworld: winning, woes and advice
I don't bother with guard on blitzers until very late and even then its only on one. I tend to play a highly mobile game - keeping the team together as a unit to pick off targets with claw and fouling if they dont get the hint. I can see an argument for dodge but it depends on when the double comes up. I'd kill for dodge on Galahad now instead of jump up (see KAC roster below) but at the time he was being built as the killer. AG4 on a blitzer is magic - Galahad averages over 5 SPP a game over the last few seasons. If one of the AV7 rats rolled doubles I'd be all over dodge. Protection and mobility is nice to have. I try not to get involved in a large scale melee, just keeping the team biting at the fringes then pressing the big red button when the time is right (wizard/bomb/created opening).
I have two Underworld teams - the first is in its eight season at UKBBL and has 78 games to its credit. It stormed to their divisional title last season with a 9-1-1 season to promote to the UKBBL second tier.
http://bbm.jcmag.fr/BloodBowlManager.We ... 99&lang=en
Sir Bedivere is a great threat to ball carriers and amazingly is tied with the troll for most games played (76!)
My other UW team plays in MM and quite frankly is ridiculous. I'd love this to be a league team:
http://bbm.jcmag.fr/BloodBowlManager.We ... 48&lang=en
I have two Underworld teams - the first is in its eight season at UKBBL and has 78 games to its credit. It stormed to their divisional title last season with a 9-1-1 season to promote to the UKBBL second tier.
http://bbm.jcmag.fr/BloodBowlManager.We ... 99&lang=en
Sir Bedivere is a great threat to ball carriers and amazingly is tied with the troll for most games played (76!)
My other UW team plays in MM and quite frankly is ridiculous. I'd love this to be a league team:
http://bbm.jcmag.fr/BloodBowlManager.We ... 48&lang=en
Reason: ''