First Orc to hit 6 skills - what to get?

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Chris
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First Orc to hit 6 skills - what to get?

Post by Chris »

Team
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US

Blitzer
+1ag
Mighty blow
pile on
tackle
stand firm

His final choice is a normal skill.

What to get?

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Re: First Orc to hit 6 skills - what to get?

Post by mattgslater »

Guard or Frenzy, I'd say. With AG4, Pro makes some sense.

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Re: First Orc to hit 6 skills - what to get?

Post by MattDakka »

Either Frenzy or Guard; I'd take Frenzy due to better synergy with Mighty Blow and Piling On.

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Re: First Orc to hit 6 skills - what to get?

Post by gregory_n_white »

With AG and Pile On id take jump up

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Re: First Orc to hit 6 skills - what to get?

Post by MKL »

The team already got 2 Frenzy blitzers, so I would avoid a third one.
On the other hand, the team got "only" 6 Guards, one of which on a crippled Troll (-St!).
I would take old boring Guard: synergy with Stand Firm, mobile Guard with ag4, etc. etc.

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Re: First Orc to hit 6 skills - what to get?

Post by Jimmy Fantastic »

Guarders gonna guard

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Re: First Orc to hit 6 skills - what to get?

Post by MattDakka »

gregory_n_white wrote:With AG and Pile On id take jump up
Impossible because Jump Up requires a double and the OP rolled a normal skill.
MKL wrote:On the other hand, the team got "only" 6 Guards, one of which on a crippled Troll (-St!).
Fire the crippled Troll!

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Chris
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Re: First Orc to hit 6 skills - what to get?

Post by Chris »

Poor troll crippled 2 games ago, he has to go but haven't the heart. He was MNG last game, now is back on roster. He will be fired before next game, just want to give him a chance to find another job :)

Jump up as stated not possible.

Frenzy - well already have 2 frenzy and that's enough given I am pretty poor at positioning.

Guard - doesn't go with PO very well.

Pro - my experiences to date haven't been stunning, and my three re-rolls tend to last pretty well.

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Re: First Orc to hit 6 skills - what to get?

Post by dode74 »

I'd take guard. You don't have to pile on if it is more useful not to.

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Re: First Orc to hit 6 skills - what to get?

Post by Chris »

You don't?

There is always guard. Also maybe fend to try and survive the claw killers I will meet next season, but doesn't go well with SF. I don't have kick on anyone.

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Re: First Orc to hit 6 skills - what to get?

Post by J_Bone »

Yeah... Fend won't stop Claw or Mighty Blow but it will stop Piling On (unless they have Juggernaut obviously) so it may be a wise choice just to try and prolong his life!

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Re: First Orc to hit 6 skills - what to get?

Post by Fassbinder75 »

I'd take Sure Hands. It works well with extra AG, and if he isn't the guy knocking over the ball carrier he makes a tremendous retriever. He can potentially blitz into a square that has the ball and pick it up with a good chance of success.

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Re: First Orc to hit 6 skills - what to get?

Post by Ullis »

Guard. Can't have too much Guard on an orc team and it has synergy with Stand Firm too. Even with PO he'll get to do a lot of Guarding.

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Re: First Orc to hit 6 skills - what to get?

Post by swilhelm73 »

Guard - stacks well with SF and +AG

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Re: First Orc to hit 6 skills - what to get?

Post by Khrage »

Far be it from me to argue with Guard...but, I might consider Juggernaut. He can open a hole for you through the Stand Firm guys and laugh at the Fender's attempts to keep him away.

Its a niche pick, I grant you, and you can't go wrong with Guard. But if you want an option for a hole opener, I would consider Jugs.

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