Starting 1M Rosters for CRP
- Jimmy Fantastic
- Super Star
- Posts: 780
- Joined: Fri Jan 01, 2010 3:38 pm
Re: Starting 1M Rosters for CRP
I much prefer the clear concise limited version.
I would keep one list as the "optimal" builds with just one or two for each race then make a second post with alternates on with comments so that you can keep the useability but still have a range of builds.
I would keep one list as the "optimal" builds with just one or two for each race then make a second post with alternates on with comments so that you can keep the useability but still have a range of builds.
Reason: ''
- Digger Goreman
- Legend
- Posts: 5000
- Joined: Sun Jun 25, 2006 3:30 am
- Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
- Contact:
Re: Starting 1M Rosters for CRP
Having run the one golem (little big man) and found it to be crap, would suggest ditching it in favor of
5x Zombies; 2x Wights; 2x Golems; 2x Werewolves. 980k. 2 Rerolls.
5x Zombies; 2x Wights; 2x Golems; 2x Werewolves. 980k. 2 Rerolls.
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
- Sandwich
- Star Player
- Posts: 556
- Joined: Tue Jan 26, 2010 4:36 pm
- Location: Godmanchester, UK
Re: Starting 1M Rosters for CRP
Goblins:
2 trolls, pogoer, fanatic, looney, bomber, 7 goblins, 3 rerolls.
Comes in at 900k which should give you 2 bribes against a 1m starting team... probably the strongest league roster.
For tournaments: I was well-served at NAFC (1.1m build) by 2 trolls, chainsaw, fanatic, Fungus the Loon, 9 goblins, 3 rerolls, 3 bribes. Gives you a good base of players, and enough bribes to keep weapons on for a couple of drives.
Ogres:
I like to start my 6-ogre build with 5 snots and an apo... it means you'll be light on players very quickly, but you don't want an ogre dying in game 1 (not that an apo is ever going to stop it...). Journeysnots are as good as normal ones, so you spend money on rerolls until you've got 2 or 3 before bulk-buying a bunch of reserves/replacements in one go...
2 trolls, pogoer, fanatic, looney, bomber, 7 goblins, 3 rerolls.
Comes in at 900k which should give you 2 bribes against a 1m starting team... probably the strongest league roster.
For tournaments: I was well-served at NAFC (1.1m build) by 2 trolls, chainsaw, fanatic, Fungus the Loon, 9 goblins, 3 rerolls, 3 bribes. Gives you a good base of players, and enough bribes to keep weapons on for a couple of drives.
Ogres:
I like to start my 6-ogre build with 5 snots and an apo... it means you'll be light on players very quickly, but you don't want an ogre dying in game 1 (not that an apo is ever going to stop it...). Journeysnots are as good as normal ones, so you spend money on rerolls until you've got 2 or 3 before bulk-buying a bunch of reserves/replacements in one go...
Reason: ''
Stunty Cup: NAFC 2014, WISB IV
Most TDs: Cambridge Doubles 2011, Carrot Crunch VI, Boudica Bowl
Wooden Spoon: STABB Cup 2
Most TDs: Cambridge Doubles 2011, Carrot Crunch VI, Boudica Bowl
Wooden Spoon: STABB Cup 2
-
- Experienced
- Posts: 126
- Joined: Sun Oct 19, 2008 1:03 am
Re: Starting 1M Rosters for CRP
As an alternative to the Human roster with Ogre:
Ogre, 4 Blitzers, Thrower, 5 Linemen, 3 Re-Rolls, 30k Treasury
Basically minus one catcher, add back the Linemen with a bit more treasury.
That's the roster I started off with. I feel a single catcher is too much of a target (and is just going to be bullied by anyone who has tackle). The entire team is now strength 3 and armour 8 (or above in the case of the Ogre).
Just some food for thought. I suppose the single catcher though does give you a slightly faster option than the Blitzers when you need to score/assist.
Ogre, 4 Blitzers, Thrower, 5 Linemen, 3 Re-Rolls, 30k Treasury
Basically minus one catcher, add back the Linemen with a bit more treasury.
That's the roster I started off with. I feel a single catcher is too much of a target (and is just going to be bullied by anyone who has tackle). The entire team is now strength 3 and armour 8 (or above in the case of the Ogre).
Just some food for thought. I suppose the single catcher though does give you a slightly faster option than the Blitzers when you need to score/assist.
Reason: ''
--SoMeoNe2040--
- JaM
- Legend
- Posts: 2580
- Joined: Sun Oct 31, 2004 7:38 pm
- Location: The Netherlands.
Re: Starting 1M Rosters for CRP
+1 to that human roster.
Humans are quite capable of playing without catchers. Develop the base, sprinkle catchers to taste later when you can protect them and reliably throw them a ball. Or hold that ball until you can shoot that gap you created.
Humans are quite capable of playing without catchers. Develop the base, sprinkle catchers to taste later when you can protect them and reliably throw them a ball. Or hold that ball until you can shoot that gap you created.
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Starting 1M Rosters for CRP
Humans
4 Blitzers, 7 Linemen, 3 Re-Rolls: 860k, leaves 14 points.
Thrower/Catcher: 2
RR/reserve/Apo: 5
Ogre: 9
So… Ogre, 4 Blitzers, 7 Linemen, 3 Re-Rolls? I've run that on tabletop but not on FUMBBL.
See, I think what this thread is boiling down to is:
a) Take all or almost all the key position players that you KNOW you want.
b) Try to get 3 re-rolls, but settle for 2 if you have to. Some teams can have 4 re-rolls, like Vampires, Slann, and rookie Chaos Pact.
c) Don't leave much cash on the table unless you're planning on picking inducements, with a "cheap" team race.
d) Generally stay away from silly/risky positionals like Minotaurs and Assassins.
4 Blitzers, 7 Linemen, 3 Re-Rolls: 860k, leaves 14 points.
Thrower/Catcher: 2
RR/reserve/Apo: 5
Ogre: 9
So… Ogre, 4 Blitzers, 7 Linemen, 3 Re-Rolls? I've run that on tabletop but not on FUMBBL.
See, I think what this thread is boiling down to is:
a) Take all or almost all the key position players that you KNOW you want.
b) Try to get 3 re-rolls, but settle for 2 if you have to. Some teams can have 4 re-rolls, like Vampires, Slann, and rookie Chaos Pact.
c) Don't leave much cash on the table unless you're planning on picking inducements, with a "cheap" team race.
d) Generally stay away from silly/risky positionals like Minotaurs and Assassins.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: Starting 1M Rosters for CRP
A single Catcher on the Human team also gives you a viable one-turn-score option (I'm not saying I necessarily recommend the starting roster, though).someone2040 wrote:As an alternative to the Human roster with Ogre:
Ogre, 4 Blitzers, Thrower, 5 Linemen, 3 Re-Rolls, 30k Treasury
Basically minus one catcher, add back the Linemen with a bit more treasury.
That's the roster I started off with. I feel a single catcher is too much of a target (and is just going to be bullied by anyone who has tackle). The entire team is now strength 3 and armour 8 (or above in the case of the Ogre).
Just some food for thought. I suppose the single catcher though does give you a slightly faster option than the Blitzers when you need to score/assist.
Hope that helps.
Reason: ''
Smeborg the Fleshless
- JaM
- Legend
- Posts: 2580
- Joined: Sun Oct 31, 2004 7:38 pm
- Location: The Netherlands.
Re: Starting 1M Rosters for CRP
Well I'd field a thrower (or 2) on that human team, of course. Also ran it on TT, worked okay.
Catchers were added later, when some players did have skills and the catcher(s) could be protected.
I am not saying it may be the preferred roster for a real beginner, but it IS a playable option. Just like the 'no line orcs, just goblins' orc roster.
Catchers were added later, when some players did have skills and the catcher(s) could be protected.
I am not saying it may be the preferred roster for a real beginner, but it IS a playable option. Just like the 'no line orcs, just goblins' orc roster.
Reason: ''
- sann0638
- Kommissar Enthusiasmoff
- Posts: 6609
- Joined: Mon May 08, 2006 10:24 am
- Location: Swindon, England
Re: Starting 1M Rosters for CRP
Would be nice to have this stickied? Finding it very useful!
Reason: ''
NAF Ex-President
Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
NAF Data wrangler
Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
NAF Data wrangler
-
- Emerging Star
- Posts: 501
- Joined: Sat Apr 02, 2011 9:34 am
- Location: Bristol
- Contact:
Re: Starting 1M Rosters for CRP
Agreed.sann0638 wrote:Would be nice to have this stickied? Finding it very useful!
Good resource to check back to.
Reason: ''
-
- Rookie
- Posts: 19
- Joined: Sun Sep 13, 2009 6:19 am
Re: Starting 1M Rosters for CRP
Any reason why this is not stickied? This kind of basic information should be easy to find.
Also I'd sticky this thread about starting skills... at least until someone makes a new CRP version. There aren't probably that many changes though:
viewtopic.php?f=25&t=24557
Also I'd sticky this thread about starting skills... at least until someone makes a new CRP version. There aren't probably that many changes though:
viewtopic.php?f=25&t=24557
Reason: ''
- rolo
- Super Star
- Posts: 1188
- Joined: Wed May 27, 2015 9:38 am
- Location: Paradise Stadium, where the pitch is green and the cheerleaders are pretty.
Re: Starting 1M Rosters for CRP
My favorite Goblin 1000k lineup is:Sandwich wrote:Goblins:
2 trolls, pogoer, fanatic, looney, bomber, 7 goblins, 3 rerolls.
Comes in at 900k which should give you 2 bribes against a 1m starting team... probably the strongest league roster.
2 trolls, fantatic (aka Ball&Chain), loony (aka Chainsaw), 11 goblins, 3 rerolls.
Comes in at 950k. That should get you a bribe in your first game. You could spend that 50k on an apothecary, but I think the bribe and extra cash will serve you better until you have someone worth saving.
I think Goblins need a lot of reserves (the players are weak and will be KO/Cas, and should be fouling so some will get caught). Having three weapons is too many, even with bribes that's three players who you know are going to be gone for much of the game. The bomber is the weak link so he's out.
Reason: ''
"It's 2+ and I have a reroll. Chill out. I've got this!"