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Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 10:54 am
by Vinz D.
As of this year, our league is doing a fixed season, with teams having pre-determined match-ups, where everyone is supposed to play one another within a certain timeframe. In my enthusiasm, I entered with Underworld (despite the team not having had the best of luck, as well as a downright appaling record...), but I'm a bit at a conundrum after my last game.

The team currently stands at:
- Troll w. Claw
- Blitzer
- Blitzer w. Claw, Mighty Blow, a yet unused double skill
- Thrower w. Block
- 7 Goblins
- Linerat
- Goblin w. Two Heads
- 3 Re-Rolls, 3 Fan Factor, Coach, Cheerleader, Apo

Having rolled a double for the Claw/Mighty Blow blitzer, I'm tempted to give him Dodge for better survivability, but my opponent pointed out that with the teams I'm yet to face (Chaos, Orcs, Orcs, Dark Elf, Ogres, Norse, High Elf, Norse and Orcs) it might be wiser to ignore the double and go for Piling On.

Any advice?

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 10:59 am
by mawph
Given the rest of your roster, if I were one of your opponents, if you piled on the first thing I'd do is stand on that blitzer with a handful of players. He's the scariest player in the team (for my money) and him being on the floor is a nice target.

I'd probably go dodge for that reason, or guard (although you've not a great deal of ST3 pieces to utilise guard and you're likely to be out guarded anyway, so guard is probably not the best option)

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 11:22 am
by Jimmy Fantastic
Pile Awn!!! Don't have time to delay taking it in TT leagues the way you can in MM or huge online leagues.

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 11:26 am
by lunchmoney
If the other teams follow typical progression, you'll proably see a lot of Guard on the other side. You can either try to keep up (which you will not be able to do) or not bother.

I agree with mawph, if I saw that Blitzer lying down I'd kick him. A lot. Unless you can protect him while he on the deck? Think long term and maybe take Jump Up, then Pile On later. A bit of fun and also gives the threat of a prone block to anyone foolish enough to stand next to your player if he falls over.

A few key players on those other teams will have Dodge - have you considered Tackle to take them down?

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 11:28 am
by Loki
mawph wrote:Given the rest of your roster, if I were one of your opponents, if you piled on the first thing I'd do is stand on that blitzer with a handful of players. He's the scariest player in the team (for my money) and him being on the floor is a nice target.

I'd probably go dodge for that reason, or guard (although you've not a great deal of ST3 pieces to utilise guard and you're likely to be out guarded anyway, so guard is probably not the best option)
+1 - put him on the ground and I am going to foul him often and hard.

I would go dodge but would consider Side Step, will give the oppnant pause before he hits you 'where would a push leave him' and would combo with Frenzy if he survives to another skill.

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 11:47 am
by Jimmy Fantastic
It's really really not hard to protect people on the floor - pombers live longer than non pombers in general simply because they are safe from opponent's pombers...

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 1:46 pm
by Loki
If they're not on the floor you don't have to spend ANY time or resource on protecting them from a foul.

Also if you're CPOMB is on the floor; my CPOMB blitzes someone else and I foul your CPOMB, two reduced armour hits in one turn not one

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 2:04 pm
by Jimmy Fantastic
Loki wrote:If they're not on the floor you don't have to spend ANY time or resource on protecting them from a foul.

Also if you're CPOMB is on the floor; my CPOMB blitzes someone else and I foul your CPOMB, two reduced armour hits in one turn not one
You need to dedicate resources to stop your cpomb getting blitzed if he isn't on the floor... it's basically a wash.
But no point trying to reason with people who have arguments like this hehe. Crack on mr pro as heck.

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 2:08 pm
by Chris
With dodge I subscribe to go big or go home... You already have a load of dodge, so adding it tot he blitzer either makes it harder to get him, or moves tacklers away from the goblins.

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 2:10 pm
by adhansa
I would have considered Horns.

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 2:21 pm
by Loki
Jimmy Fantastic wrote:
Loki wrote:If they're not on the floor you don't have to spend ANY time or resource on protecting them from a foul.

Also if you're CPOMB is on the floor; my CPOMB blitzes someone else and I foul your CPOMB, two reduced armour hits in one turn not one
You need to dedicate resources to stop your cpomb getting blitzed if he isn't on the floor... it's basically a wash.
But no point trying to reason with people who have arguments like this hehe. Crack on mr pro as heck.
I think the gentleman in the OP was actually looking for advice rather than bombastic showmanship, he's got the discussion in front of him so he can make up his mind which way to go.

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 2:22 pm
by swilhelm73
The most optimal choice is PO. It will dramatically increase your ability to take opponents of the pitch.

Obviously you want to consider when you use it as using it all the time will put you in a poor position sometimes, but it is an optional skill.

Setting up a good foul is generally harder then a 2D block, and will usually put your opponent in a bad position. There are times where piling on is a safer choice irrespective of the increased damage potential already discussed.

Dodge and horns are good skills for him, but PO will make this player a potential league MVP.

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 3:35 pm
by JaM
Piling on, and hope you can equalize the field fast enough :-)
They are after you anyway, and removing some opposition
Is the way to go I think.

Good luck!

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 8:33 pm
by Dr. Von Richten
Piling On, then just protect him with goblin fodder. You need to remove opposing players or you're just not gonna make it. Then again, you might not make it even if you do remove the opposition. :wink:

Re: Use or ignore double skill for Underworld Blitzer

Posted: Fri Jan 23, 2015 9:16 pm
by Digger Goreman
I'm for living longer, and cutting the odds of downing your showpiece from 1/3 to 1/6 will help!

Go for dodge :orc:

Or you could just... "fantastic"-ally fumbbl... around.... :wink: