Frenzigor Skillup
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Frenzigor Skillup
I have a block, frenzy pestigor on my Nurgle team that just rolled 5+5...so many choices!
My other Pestigors are:
Ball Carrier: +St, Block, Dodge, Tackle
Killer: Block, MB, Tackle, Claw, PO, -AV
Utility: Block, Tackle.
My team
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
and my division: HE, Orcs, Khemri, Underworld, Goblins
Things that seems like they might make sense:
Dodge: Harder to take down, and with frenzy he might get himself in dangerous positions
SS: Frenzy+SS is FUN!!!! near the sidelines, but SF is almost as good and doesn't require a doubles
JU: Stacks ok with frenzy, could put him on the road to being a second killer
+MA: Allow him to get to more places and having a move 7 piece could make 2 turn touchdown attempts easier.
MB: Stacks well with Frenzy, means I'm ignoring the doubles though
My other Pestigors are:
Ball Carrier: +St, Block, Dodge, Tackle
Killer: Block, MB, Tackle, Claw, PO, -AV
Utility: Block, Tackle.
My team
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
and my division: HE, Orcs, Khemri, Underworld, Goblins
Things that seems like they might make sense:
Dodge: Harder to take down, and with frenzy he might get himself in dangerous positions
SS: Frenzy+SS is FUN!!!! near the sidelines, but SF is almost as good and doesn't require a doubles
JU: Stacks ok with frenzy, could put him on the road to being a second killer
+MA: Allow him to get to more places and having a move 7 piece could make 2 turn touchdown attempts easier.
MB: Stacks well with Frenzy, means I'm ignoring the doubles though
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- Jimmy Fantastic
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Re: Frenzigor Skillup
MB then Claw then PO. Anything else and he will be suboptimal for too long.
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Re: Frenzigor Skillup
No simple answer, I suspect.
Dodge would be the most consistent with your team development.
+MA would be the most consistent for this player.
Usually I start with the doubles choices on a 5,5. So see how you get on from there.
Dodge would be the most consistent with your team development.
+MA would be the most consistent for this player.
Usually I start with the doubles choices on a 5,5. So see how you get on from there.
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Smeborg the Fleshless
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Re: Frenzigor Skillup
SS isn't really worth it as you can get Stand firm next normal skill.
JU is good if you want PO later and dodge helps make him more mobile and harder to knock down.
I personally think the going from highest MA6 to 7 is very nice as it makes the 2 turn TD easier and the extra MA extends his range for blitzing. People may forget the MA and allow you a shot on the ball carrier or other key player. Also stat increases are cooler than doubles IMO.
JU is good if you want PO later and dodge helps make him more mobile and harder to knock down.
I personally think the going from highest MA6 to 7 is very nice as it makes the 2 turn TD easier and the extra MA extends his range for blitzing. People may forget the MA and allow you a shot on the ball carrier or other key player. Also stat increases are cooler than doubles IMO.
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- Goblin Fancier
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Re: Frenzigor Skillup
With you taking Frenzy so soon, I suspect his role is to crowd surf and make the sidelines dangerous? If that is the case, I'd take...
Juggernaut.
Juggernaut.
Reason: ''
This is Chance from THREE DIE BLOCK - Your Blood Bowl Podcast! Stay off the sidelines!
THANK YOU TO EVERYONE WHO HELPED MAKE THE SIMYIN A REALITY!!!
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Re: Frenzigor Skillup
+1 To this. Though if you wanted to make use of the double then Sidestep followed by Juggernaut.SunDevil wrote:With you taking Frenzy so soon, I suspect his role is to crowd surf and make the sidelines dangerous? If that is the case, I'd take...
Juggernaut.
As a side note with a niggle are you not worried about your ball carrier being taken out? Also I'm surprised you've got literally no ball handling skills on your roster, a Elf side built to play aggressive defence will be all kinds of trouble if you can't cage up on the turn the ball is delivered.
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Re: Frenzigor Skillup
I'm not sure how much wrestle, SF, or fend there is in my division, but I'll take a look.crimsonsun wrote:+1 To this. Though if you wanted to make use of the double then Sidestep followed by Juggernaut.SunDevil wrote:With you taking Frenzy so soon, I suspect his role is to crowd surf and make the sidelines dangerous? If that is the case, I'd take...
Juggernaut.
As a side note with a niggle are you not worried about your ball carrier being taken out? Also I'm surprised you've got literally no ball handling skills on your roster, a Elf side built to play aggressive defence will be all kinds of trouble if you can't cage up on the turn the ball is delivered.
As for no ball handling skills, I'm playing nurgle. Pass, catch, etc don't make much sense.
I tend consider taking SH on my +ST ball carrier, but there is no strip ball in my division (there might not be any in the league), and I had a dire need for tackle. As a general rule I prefer skills there are generally useful - like tackle - over limited use like SH.
I've also been hoping to get +AG on a pest or rotter and then I would give that player SH. Interestingly in the 50+ games I've played that has never happened...
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- Goblin Fancier
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Re: Frenzigor Skillup
That is just icing on the Juggernaut cake and not what it is for in your case. Your Frenzigor blitzes in and turns blocks into pushes, thus letting him Frenzy again and hopefully push players out into the crowd. The Juggernaut is solely to make Frenzy work all the time (on blitzes) and crowd-surf opponents.swilhelm73 wrote:I'm not sure how much wrestle, SF, or fend there is in my division, but I'll take a look.
Unless you are not crowd-surfing with him but I can't imagine why else to take Frenzy so early. Good luck!
Reason: ''
This is Chance from THREE DIE BLOCK - Your Blood Bowl Podcast! Stay off the sidelines!
THANK YOU TO EVERYONE WHO HELPED MAKE THE SIMYIN A REALITY!!!