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Double on Ghoul's first skill

Posted: Fri Apr 03, 2015 10:03 am
by WhyNotPurple
I had such great and quick responds last time that I'm now handing you my next skill choice conundrum as well.

The 4th Ghoul in my Undead team rolled a double 1 for his first level. With a normal skill roll I would've probably gone for Block, but with a double there are a couple more options available. I already have a Ghoul with Guard but find its usability lacking because he is always the first one targeted and doesn't get any SPPs by standing around next to the guys holding the ball or doing the blocking. Although this could be less of an issue when two Ghouls having Guard...

My complete team with their levels:
Mummy - Block, Guard
Mummy - Guard
Wight - Guard
Wight - +1 AG, Tackle, Dodge
Ghoul - Block, Sure Hands
Ghoul - Wrestle
Ghoul - Guard
Ghoul - (double)
Zombie - Block
Zombie
Zombie
Zombie
Zombie
Zombie

The rest of the teams in the league are: Lizardman, Elf, Wood Elf, Dwarf, Norse, Goblin, Orc

I would love to hear your suggestions :)

Re: Double on Ghoul's first skill

Posted: Fri Apr 03, 2015 10:38 am
by besters
I'd still go block. Boring I know!

Re: Double on Ghoul's first skill

Posted: Fri Apr 03, 2015 10:43 am
by spubbbba
I always hate rolling doubles 1st skill for ghouls as it is such a tough choice. They really need block asap to keep them alive.

I see you've already got a ghoul with doubles, with block and SS he'd be pretty sweet but keeping him alive to get there is tough. Another choice is MB allowing hit and runs and hopefully getting him up to 16 so he can get block.

One final option is leader, saves you 40tv on a re-roll.

Re: Double on Ghoul's first skill

Posted: Fri Apr 03, 2015 11:02 am
by MattDakka
Either Block, Guard, or Leader.
I'm not a fan of Mighty Blow on Ghouls because they have AV 7 and lack the agility to dodge away reliably if they get stuck with a Both Down, moreover a Wight is a better killer because he can access to MB and PO with regular rolls.
On Ghouls I like to have Blodge asap and I'd skip Block as first skill only in case a +1 MA or +1 AG is rolled.
By the way your team has no killer players, you need a Wight with Mighty Blow, Piling On and Tackle.
AG 4 is fancy, but on a MA 6 Wight is a bit of a waste, your Wights should be hurting opponent players or supporting yours with Guard.

Re: Double on Ghoul's first skill

Posted: Fri Apr 03, 2015 3:56 pm
by Jimmy Fantastic
Guard.

Re: Double on Ghoul's first skill

Posted: Fri Apr 03, 2015 4:49 pm
by crimsonsun
Jimmy Fantastic wrote:Guard.
+100, I'm not even sure if this is a legitimate question without some other statistic increases involved to muddy the waters.

Re: Double on Ghoul's first skill

Posted: Fri Apr 03, 2015 5:18 pm
by Digger Goreman
With the plus Ag Wight, either catch (ditching the doubles) or pass (using the wight as a receiver) may be viable if not optimal....

Posted: Fri Apr 03, 2015 5:43 pm
by Shteve0
Yeah, guard all the way.

Re: Double on Ghoul's first skill

Posted: Fri Apr 03, 2015 6:12 pm
by darkrock76
I'd go leader if you are low on RR's otherwise block.

Re: Double on Ghoul's first skill

Posted: Sat Apr 04, 2015 1:46 pm
by WhyNotPurple
Well I think you have convinced me to build another Ghoul with Guard. This will be the third Ghoul with Guard in this team, all three of them having rolled Double 1 on their improvement rolls. I already had one die on me though, so that's why I was hesitant.

I have enough RR's so I don't really consider Leader a great addition.

@MattDakka: As for the sacker Wights, I would love a Wights with all those skills, but they have to be gained and when you start off with the first level in your team being +1 AG I just go with it. The Wight has made 6 casualties since, 3 of them in last game, so he's doing pretty good (even though he's not actively hunting).

Thanks everybody for all your suggestions, I'm off to play Norse and to see how the Guard-Ghoul does :)