1200TV Skaven
Posted: Thu Sep 03, 2015 6:20 pm
Taking Skaven to GeordieBowl, 1200TV 5 normal skills plus a double. The twist at GeordieBowl is that you lose a random skill before each match, so one skill will be lost before you even hit the pitch and the last match is played with none.
I'm fairly happy with the following team:
1 Thrower (70k)
5 Linemen (250k)
2 Blitzers (180k)
4 Gutter Runners (320k)
1 Rat Ogre (150k)
3 Re-Rolls (180k)
1 Apothecary (50k)
Total 1200k
13 players plus an Apo may be a bit unnecessary but I'd like to have the Apo to save my positionals and frankly, where else would the cash go? Drop a lineman for +3FF, 1 coach, 1 cheerleader?
I'm much less sure about what skills to take.
Current thoughts are:
Kick on a lineman
Guard on both blitzers
Strip Ball on two Gutter Runners
Claw on the Rat Ogre
Kick is really helpful to Skaven, Strip Ball for knocking the ball loose and Guard to stop the team being out muscled. I've doubled up on Guard and Strip Ball to try to mitigate losing skills. Can't justify doubling up on Kick as a second kick is useless. Should probably really take Block on the Rat Ogre to make him more reliable and keep him on his feet, especially since he'll be used to tie up opposition catchers. Claw and Mighty Blow is just so tempting tho'...
Thoughts and opinions?
I'm fairly happy with the following team:
1 Thrower (70k)
5 Linemen (250k)
2 Blitzers (180k)
4 Gutter Runners (320k)
1 Rat Ogre (150k)
3 Re-Rolls (180k)
1 Apothecary (50k)
Total 1200k
13 players plus an Apo may be a bit unnecessary but I'd like to have the Apo to save my positionals and frankly, where else would the cash go? Drop a lineman for +3FF, 1 coach, 1 cheerleader?
I'm much less sure about what skills to take.
Current thoughts are:
Kick on a lineman
Guard on both blitzers
Strip Ball on two Gutter Runners
Claw on the Rat Ogre
Kick is really helpful to Skaven, Strip Ball for knocking the ball loose and Guard to stop the team being out muscled. I've doubled up on Guard and Strip Ball to try to mitigate losing skills. Can't justify doubling up on Kick as a second kick is useless. Should probably really take Block on the Rat Ogre to make him more reliable and keep him on his feet, especially since he'll be used to tie up opposition catchers. Claw and Mighty Blow is just so tempting tho'...
Thoughts and opinions?