Ol' Dirty Bastet
Posted: Thu May 26, 2016 8:34 am
My first Superstar, ever, is a Thro-Ra named Ol' Dirty Bastet, of the Ungrateful Undead:
http://www.bomfur.de/obblm/index.php?se ... &obj_id=77
He scored his 20th touchdown last night in a 2-1 win over Chaos. I have no idea what I'm going to give him.
He already has Block, Kickoff Return, Fend, and +MA. He rolled a normal skill (6+3).
I know that the strongest move is probably to take Leader, fire his teammate Vanilla Isis (gimpy -MA Thro-Ra with Block, Leader, Fend, Kick). But I long ago decided to just deal with the slow movement and keep Vanilla - he's part of the team's identity now and he's in it until he drops.
Although I try to avoid fielding ODB on defense when I can avoid it, I'm still considering defense-like skills such as Tackle or Dauntless. Shadowing or Pass Block might be cute once in a while but I don't see them being really useful.
Accurate might make the passing game ... I won't say "better", but maybe "less immediately awful". Hail Mary Pass could be surprisingly useful for punting and/or desperation 3-turner plays.
Frenzy is right out, as my main ball carrier, when he blocks it's to get *away* from an opponent.
Am I missing anything obvious? (Besides "finally get rid of Vanilla Isis and start training up a new Thro-Ra who might just roll +AG").
http://www.bomfur.de/obblm/index.php?se ... &obj_id=77
He scored his 20th touchdown last night in a 2-1 win over Chaos. I have no idea what I'm going to give him.
He already has Block, Kickoff Return, Fend, and +MA. He rolled a normal skill (6+3).
I know that the strongest move is probably to take Leader, fire his teammate Vanilla Isis (gimpy -MA Thro-Ra with Block, Leader, Fend, Kick). But I long ago decided to just deal with the slow movement and keep Vanilla - he's part of the team's identity now and he's in it until he drops.
Although I try to avoid fielding ODB on defense when I can avoid it, I'm still considering defense-like skills such as Tackle or Dauntless. Shadowing or Pass Block might be cute once in a while but I don't see them being really useful.
Accurate might make the passing game ... I won't say "better", but maybe "less immediately awful". Hail Mary Pass could be surprisingly useful for punting and/or desperation 3-turner plays.
Frenzy is right out, as my main ball carrier, when he blocks it's to get *away* from an opponent.
Am I missing anything obvious? (Besides "finally get rid of Vanilla Isis and start training up a new Thro-Ra who might just roll +AG").