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 Post subject: Chaos Pact Development
 Post Posted: Wed Jul 13, 2016 6:40 pm 
Rookie
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Joined: Wed Jul 13, 2016 6:27 pm
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Hi Guys,
I have just started a Chaos Pact team and after my first game I am a little unsure what to do. My roster was the following:

Minotaur
Ogre
Skaven Renegade
Dark Elf Renegade
Goblin Renegade
6 Marauders
3 Re-Rolls
40k spare money

After the game I gained 50k Gold and a Skill-Up on the Dark Elf. I am planning to look at my next opponent: If they are not extremely bashy I will save the money to get the Troll after the game and an Apothecary hopefully one game after that. Or should I get another Marauder now?

But the harder question for me is the Elf. I rolled an Agility Boost. Normally that's great, but I am a little unsure whether I should take it. Initially I planned on using him as my main Ball Blitzer, giving him Strip Ball, Wrestle, Tackle and maybe Horns to retreive the ball. The Agility Boost seemed fantastic at first, but makes no difference on normal, uncontested rolls to pick up the ball, catch and dodge - and I am definitely not going to turn my only guy with regular Agility access, no Passing access and also Animosity into a Thrower. My question: Is the Agility Boost worth the Team Value and the missed skill I could take instead? What role should he fill with that Agility of 5?

Thanks a lot in advance for your help, I am relatively new to the game and appreciate all the help :)


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 Post Posted: Wed Jul 13, 2016 7:05 pm 
Super Star
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Location: Copenhagen, Denmark
If you plan on making him your ball blitzer, AG5 will make him able to dodge into almost any cage.
Personally, I'd have a really hard time turning down AG5. ;)

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 Post subject: Re: Chaos Pact Development
 Post Posted: Wed Jul 13, 2016 7:12 pm 
Veteran
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Joined: Fri Mar 28, 2014 10:21 am
Posts: 210
Def. keep!

You say you want strip ball and wrestle on him. Well that goes well with AG5 and leap.


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 Post subject: Re: Chaos Pact Development
 Post Posted: Wed Jul 13, 2016 7:27 pm 
Legend
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Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Elves are all about the cheese.... Definitely ag5....

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 Post subject: Re: Chaos Pact Development
 Post Posted: Wed Jul 13, 2016 8:58 pm 
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Joined: Wed Jul 13, 2016 6:27 pm
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Okay, I did not really think about Leap. Good point there, I will definitely take the Boost now. Thanks a lot! :D

And regarding the money: Considering I have 90k now, should I go directly for the Troll? Our league is quite soft with lots of ball-focused teams and few bashy ones, so I feel quite comfortable in spending this money on players before getting the Apothecary, but should I rather get the Troll or get another two Marauders before the Doc?


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 Post subject: Re: Chaos Pact Development
 Post Posted: Wed Jul 13, 2016 11:12 pm 
Legend
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Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
How long do you wants that ag5 abomination to live!?! Get the apoth now .....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
GW attacked the community;
NAF supports GW;
elF them both!


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 Post subject: Re: Chaos Pact Development
 Post Posted: Thu Jul 14, 2016 5:31 pm 
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Joined: Thu Mar 02, 2006 1:23 pm
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Location: Nova Scotia
I would put the agility boost on the Dark Elf and I would buy the apothecary and reserve it for just the Dark Elf unless it is on the last turn of the game.


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