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 Post subject: Semi-final vs Chaos Dwarfs with Skaven
 Post Posted: Thu Nov 24, 2016 4:48 pm 
Super Star
Super Star

Joined: Thu Sep 29, 2011 10:46 pm
Posts: 863
So, I've been undefeated with my Skaven team in our league and so entered the play-offs as the no.1! 8)

Unfortunately, I will most likely end up playing the semi-final against the toughest opponent I could face, Chaos Dwarfs!

My Team (Skaven): Boardwalk Under-Empire (TV 1400):

1 Blitzer with Mighty Blow, Piling On and Tackle
1 Blitzer with nothing
1 Gutter Runner with Block and +AG
1 Gutter Runner with Block and Side Step
1 Gutter Runner with Wrestle and Strip Ball
1 Gutter Runner with Wrestle
1 Thrower with Block
1 Lineman with Guard
4 Lineman with nothing

12 players (+1 MNG) in total
3 Rerolls
1 Apo
8 FF

130.000 in the bank

My opponents team (Chaos Dwarf): Toobalooga's Tiny Thrashers (TV 1680):

1 Minotaur with Juggernaut and +MA
1 Bull Centaur with Block and +MA
1 Bull Centaur with nothing
3 Chaos Dwarfs with Guard
2 Chaos Dwarfs with Mighty Blow
1 Chaos Dwarf with nothing
1 Hobgoblin with Dodge and +AG
1 Hobgoblin with Block and Tackle
1 Hobgoblin with Guard
1 Hobgoblin with nothing

3 Rerolls
1 Apo
9 FF

40.000 in the Bank

So, what should I do with the 280 TV difference (I'm assuming my opponent doesn't buy anything)?

I could buy one or even two linemen at 50k each; I certainly need cannon fodder.
I could induce a wizard at 150k; powerful, but literally a 'one-shot'.
I could induce an extra Apo (or even two) at 100k each; good for team survival, but will not help me much at actually winning.
I could induce one or two Bloodweiser babes at 50k each; always nice, but no good against casualties (my opponent made eight! casualties in his last game; also against Skaven).
Finally (disregarding thinks like extra rerolls etc), I could induce Starplayers:
- Fezglitch (100k); powerful, but against this much Strength and Guard, he won't live long.
- Skitter Stab-Stab (160k); an extra Gutter Runner is nice, but not against this much Block/Tackle.
- Hakflem Skuttlespike (200k); again, an extra Gutter Runner (with S3) is good, but I fear he too is too fragile.
- Glart Smashrip jr. (210k); a strong beatstick who can break open the AV9, but maybe too expensive.

I'm thinking taking one of the following options:
- Glart and an extra lineman,
- A Wizard, an extra lineman and an BWB
- An extra lineman and 2 Apo's
- A Wizard and an Apo

What would you do; whether from one of these options or sonmething else?

Thanks in advance! :-)


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 Post subject: Re: Semi-final vs Chaos Dwarfs with Skaven
 Post Posted: Fri Nov 25, 2016 7:55 am 
Experienced
Experienced
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Joined: Mon Jun 06, 2016 10:48 pm
Posts: 61
Wizard/Lineman/Babe.

I think you could use a little more depth. The Babe will help bring people back.
The Wizard should save you a touchdown if you use it correctly. Even just the threat of it usually makes the opponent play differently.

If this was a regular season game, I might see a case for the Apo, but in a playoff game you can't worry about living to fight another day.


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 Post subject: Re: Semi-final vs Chaos Dwarfs with Skaven
 Post Posted: Fri Nov 25, 2016 4:00 pm 
Veteran
Veteran
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Joined: Wed Jul 11, 2001 1:00 am
Posts: 293
Location: Netherlands
wizard for sure.
more depth is good so lineman @80k and babe can do. dirty tricks is not available, but would have been my choice.
also remeber, and i am not sure if thats available online, but the book gives the option to buy a skilled lineman. kick or wreslte or dirty player might be nice choices


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