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 Post subject: Re: Brettonia for 12 game league + playoffs
 Post Posted: Tue Dec 12, 2017 12:10 am 
Legend
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Joined: Sun May 05, 2002 9:55 am
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Location: Copenhagen
For comparison/inspiration, these are the 2 Bretonnian teams I played fairly recently.
The most succesful went 11-1-0, something like 20-1 in TDs and took home the trophy for both seasons they played. The had beautiful in-game luck, when it mattered. And didn't get a single doubles or stat roll when skilling:
Noblesse Oblige
Blitzer: Leader, Dodge, Sidestep
Blitzer: Dodge, Sidestep
Blitzer: Dodge, Sure Hands, Sidestep
Blitzer: -
2x Yeoman: Guard
1x Yeoman: Mighty Blow
1x Yeoman: -
3x Lineman: Block
1x Lineman: Dirty Player
2x Lineman
2 ReRolls, TV157

Second team had a rough start, back when the knights had just GP access, but they turned it around, and came back pretty strong. These Guys rolled both doubles and stats - which helped. Still, access to Dodge on the Blitzers would have been quite the leg up.
Force Majeure
Blitzer: Tackle, Kick
Blitzer: Leader, Mighty Blow
Blitzer: ST+, Frenzy, Tackle
Blitzer: MA+, Dodge, Shadowing, Pro
2x Yeoman: Guard, Mighty Blow
1x Yeoman: Guard
1x Yeoman: AG+, Sure Hands, Strong Arm
2x Lineman: Wrestle
1x Lineman: Fend
1x Lineman: Block, Pro
1x Lineman: Dirty Player, Sneaky Git
2 ReRolls, TV177

Cheers
Martin

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 Post subject: Re: Brettonia for 12 game league + playoffs
 Post Posted: Tue Dec 12, 2017 10:01 am 
Veteran
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What kind of indeucements is more obvious for a brettonia team?

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 Post subject: Re: Brettonia for 12 game league + playoffs
 Post Posted: Tue Dec 12, 2017 2:51 pm 
Legend
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As a team with weak linemen I'd always be looking at good star players of you have the right TV gap.
Against bashy teams, Brets are breakable enough that Apoth/Bloodweiser is a good Investment.
Against squishy teams, I'd go with Bribes. Especially if you have a DP.

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 Post subject: Re: Brettonia for 12 game league + playoffs
 Post Posted: Sun Jan 21, 2018 7:15 am 
Legend
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Joined: Wed Jun 12, 2002 3:02 am
Posts: 3376
Location: Christchurch, New Zealand
It looks like I will be playing Bretonnians in a league of indeterminate length, so I have just been looking at a skill development plan. My plan looks rather similar to the Noblesse Oblige team above:

Blitzers: Dodge, [specialist], Sidestep, [specialist]
Yeomen: Guard, Tackle, S-Firm
Peasants: Wrestle

Splitting out the Blitzers to show their specialist skill paths:

(1) Dodge, Leader, Sidestep, Tackle
(2 )Dodge, S-Hands, Sidestep, K-Ret
(3) Dodge, Frenzy, Sidestep, Tackle
(4) Dodge, Sprint, Sidestep, S-Feet [for one-turn-score].

No doubt this intricate plan for the Blitzers will be blown into the weeds by doubles, stat increases and attrition. I have thought long and hard about Jump Up... Note that only the Blitzers are partly specialised (I am a generalist at heart).

First doubles skill for Blitzers and Peasants is Guard. I have quite a bit of experience of Wrestle+Guard (on Slann and Khorne linos). It is a surprisingly good combo. Massed Guard seems very inviting on this team, given they are all ST3, and start with 4xWrestle and 4xBlock+Dauntless. One of the "blockiest" teams, potentially (also why I thought about Jump Up).

I prefer Wrestle to Block on the Peasants. It is a skill which gets better, the more you have of it. I can't be bothered with M-Blow on this team. I like the idea of Sidestep and S-Firm (adding to Fend, thus supremely annoying). No Kick for me on this team - a good skill, but not essential.

While I take stat increases in leagues, because it is so fluffy, it seems teams with no stat increases often perform better (and can be easier to manage). Depending on the team, even doubles skills can interfere with development. Noblesse Oblige seems to be an example of both.

I will go with 14 players, 2 Re-rolls + Leader initially (for a lean TV).

Hope that helps.

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 Post subject: Re: Brettonia for 12 game league + playoffs
 Post Posted: Sun Jan 21, 2018 8:18 am 
Legend
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Joined: Wed Jun 12, 2002 3:02 am
Posts: 3376
Location: Christchurch, New Zealand
Only thinking of Brets for 24 hours, but I have the general idea to give the players names of French foods and wines (sorry, no accents):

- The Knights will get pompous and evocative names of wines (e.g. Chateauneuf du Pape).

- Yeomen will get names of sturdy foods (e.g. Boeuf a la Bourguignonne, Tripe a la mode de Caen, Crapahut).

- Peasants will get very French names (e.g. Pissenlit, Crottin de Chevre, Petit Batard). [Purists will note that not only have I thrown in some salad here, but one of the names is both a wine (grape variety) and a food (loaf).]

There are many, many good candidates, so it will take a while to whittle them down to 14.

Will have to find a team name that fits well with the above!

All the best.

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 Post subject: Re: Brettonia for 12 game league + playoffs
 Post Posted: Sun Jan 21, 2018 6:48 pm 
Legend
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Location: Christchurch, New Zealand
Unrelated to the above, but a team name that suggests itself is: Knights of the Anarcho-Syndicalist Commune.

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 Post subject: Re: Brettonia for 12 game league + playoffs
 Post Posted: Sun Jan 21, 2018 10:27 pm 
Legend
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Posts: 3376
Location: Christchurch, New Zealand
Their full name is actually Confrerie des Chevaliers de la Commune Anarcho-Syndacaliste et leurs fideles Serviteurs, but one must take pity on the league scribe.

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