Mutating goblins is so much fun... and sometimes useful! On the Underworld team, are there any useful/interesting combos for a 2-H Gobbo I might be missing?
2-H +
Horns: blitzer in your cage
Claw: desperation can opener vs hard targets (?)
Ag: Frequent Flyer miles More of a threat to ball carriers and as a scorer....
Wrestle: Tiny Timmy Take-down Terror
What else?
What would you do with two heads?
- Digger Goreman
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What would you do with two heads?
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
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Re: What would you do with two heads?
Two heads, Big hands, extra arms. 2+ anywhere, 2+ pickup anywhere. Ag boost avoids the need for two heads and extra arms mind you! So then big hand and sure hands!
Reason: ''
NAF Name: Cornish
- fire olli
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Re: What would you do with two heads?
If you can get guard it's always useful with two heads.
Wrestle is also a good half dice block last ditch effort.
Wrestle is also a good half dice block last ditch effort.
Reason: ''