Double 6 advance roll on a Skaven Thrower?

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JCook119
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Double 6 advance roll on a Skaven Thrower?

Post by JCook119 »

Should I take the +1ST, or Strong Arm?

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Khail
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Post by Khail »

Never...EVER...Pass up STR :D

He'll make one hell of a safety heh.

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Post by Asmodan »

Always take +1 str if you can, as they are rare to get.

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Post by DoubleSkulls »

3 out of 3. Take ST.

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Post by Amon242 »

With 4st 7ma and sure hands, he makes a decent ball carrier. Not that I'm advocating a skaven running attack, but at least he is going to be a little more difficult to bring down in the backfield.

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Post by Tim »

Big Hand might be an alternative as it's a hell of a skill on a thrower (Move into TZ-guarded ball square, 2+ Pickup, then a pass to a GR with all the help of the passing skills ... and TD is almost done).

I had a St+ Skaven Thrower once ... he's a good player and i used him alot on defence as a backroom gurad (back then pass on a blitz was possible, but on this team i also had a AG5 leap BigHand Gutter Runner for the situations mentioned above). Got niggled fast as ST+ makes him a target, does not protect him too well and AV7 doesn'T help much.

I'd vote for Big Hand ...

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Post by ZanzerTem »

Strength. Even without Big Hand, you have Sure Hands which (almost) guarantees that you will pick up the ball anyway.

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Post by kaboom »

STRENGHT OF COURSE!!!!!!!!!
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Post by BigD »

Gotta agree. Definitely take the ST4. He's relatively safe when he does have the ball anyway as most players will be 2 die your choice so they ain't going to like that at all. Or else they'll need 2 maybe three players if trying for a 2 die block against him anyway. Mutations I'd look at later but no way would I turn down an ST4 Skaven Thrower. But he will of course be one of the first players targetted for fouling. At least I would!

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Post by neverdodge »

Str4 then probably block on next skill

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Post by Balrog »

Take the strength increase, always.

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Post by Zombie »

Guys, the proper answer was:

Always read past threads before repeating something that's been said before. The search function is there for a reason.

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Post by ZanzerTem »

He's got a point 8)

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Post by Darkson »

But it's worth reiterating....


TAKE THE ST!!!

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Post by JCook119 »

Thanks, folks. I guess I should have learned my lesson when I posted a few weeks ago asking about the same thing for a gutter runner. I will take the +1ST.

BTW, thanks to those of you who answered that first post. I took +1 ST on my gutter runner. He rolled a second double last week, so he is now:

9/3/4/7 w Dodge, Block, and HORNS!!! He has been waylaying people left and right.

The only player that my opponents hate worse is my (classic) one-turner, w Dodge, Block, Sprint, Sure Feet and VLL. There is currently a 100,000 GP bounty on his head as I am heading into the Dungeonbowl semi-final round :)

Thanks,
James

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