Why a general Discussion of Big Guys makes (no) sense:

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Cooper
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Post by Cooper »

Agentrock wrote:Good point...none of the teams with access to the minotaur have a player that could be thrown...
Chaos Pact has both Goblins and a Minotaur option....

I still don't think it is very usefull though, as in that case you'ld have to defend the goblin standing next to Minotaur a full turn AND making sure noone gets close to the minotaur (because the minotaur will have to block if there is someone next to him instead of throwing the gobbo AND because it is the first action...

I think if you want to score in 2 turns you have better options so TTM on a minotaur is still useless (having a gutterrunner and all)

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