Rat Ogre advancement on doubles...

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Hox-ii
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Rat Ogre advancement on doubles...

Post by Hox-ii »

Allright, generally I'm pretty good about deciding my skills, but this one has me at a crossroads. I just got out of a very destructive game in my tabletop league with my skaven... going into the game, my Rat Ogre had 4 SPP. He proceeded to rack up 2 casualties, a TD, and a MVP, bringing his total to 16. After my two skill rolls, I had double 1's and double 6's. Nasty.

So my question is, what in the world do I do with this? I would love block on the guy, but don't want to give up the doubles roll for a mutation. And the +ST would be fantastic for avoiding Wild Animal troubles against other Big Guys.

Any opinions on this?

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Post by Dark Lord (retired) »

Take the +1 ST and give him Spikes or Razor Sharp Claws. Spikes will protect his jumpy ass until he gets block, Razor Sharp Claws will get him block that much sooner.

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Post by Asmodan »

Thats exactly the same as i rolled for my minotaur.
I chose Razor Sharp Claws and +1 Str and after playing several games with him i never regretted it.
I am not quite sure but i think he is very near becoming the league top in casualities (even without block)
So take RSC and +1 Str.

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Post by Thadrin »

CLAWS!!!!
FEw things more fearsome than a Big guy with claws...especially a strength 6 big guy with claws. Block can wait...

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Post by sean newboy »

+1 st and Claws, rsc wont do u any good if u dont break armor. If your still undecided then go +1 st and block, whatever u do dont give up the +1 st, wa's need st more than anything in the world.

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Post by Skummy »

Yeah, +1 ST and claws is the way to go. Piling on is a tempting 4th skill if you don't get another doubles in there somewhere.

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Post by kaboom »

+1 ST AND CLAW OF COURSE!!!!!!!!

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Post by Stebster »

+1 st and RSC, then he is equally good at the armour and injury role

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Post by coldsteel »

+1 S and Claw. You have MB already for the Injury roll. Get that +2 for Armor...

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Post by Zombie »

+1ST and razor sharp claw. Then with block and piling on (at ST6) added to the mix, he'll be the biggest monstrosity in your league.

Otherwise, +1ST and tentacles could also be pretty sweet.

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Post by DoubleSkulls »

+ST and leader. Then you've got the RR for when he messes up anyway.

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Leader on a big guy

Post by JeffB »

I'm of the opinion that Leader on a big guy is a waste. There are so many good things to get with doubles. Leader should be saved for a lineman with doubles.

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Post by Amon242 »

I'll choose to use my Piling On Skill here and say...

Strength and Razor Sharp Claws!


damn.. snake eyes again.. this skill sucks.

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Re: Leader on a big guy

Post by DoubleSkulls »

JeffB wrote:I'm of the opinion that Leader on a big guy is a waste. There are so many good things to get with doubles. Leader should be saved for a lineman with doubles.
Its a interesting question - and one I think is dependent on the team and other players.

In general I like having Leader on the Big Guy, then you don't have to worry about the leader being taken out to stop the BG using the RR.

With a lot of teams you can argue using a double on Leader is a waste. Lizards in particular don't really want to use doubles on a Saurus to help the Krox.

Chaos and Skaven have access to mutations, which increases the demands on the beastmen/line rats to take something more directly useful.

Humans and Orcs, certainly once developed, often don't play that many linemen, so forcing yourself to field one with leader (which doesn't help them develop further to be more useful) can hurt the team in the long run.

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Post by Rogerg1979 »

Strength and Claw, The amount of turnovers will be countered by the amount of casualties you're causing... They will eventually go down when people stop trying to get TO's off your WA and you keep KO/CASing them...

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