help me with my woodies (the return)

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
Victula
Rookie
Rookie
Posts: 44
Joined: Tue Feb 04, 2003 4:14 am
Location: Montevideo , Uruguay

help me with my woodies (the return)

Post by Victula »

this is my wood elf team :

9 line elf

3 -block dodge

1 block kick

1 leader -2 ma

1 ni

1 ni x 2

1 (6+4)

1 block dodge (i roll double!! )

1 wd strip ball side step

1 wd dauntless tackle (6+5!!!)

1 thrower accurate

1 catcher block side step (doubles!!1)

1 rookie treeman

2 re-roll (3 with the leader)

15 fan factor

apo

$ 60

any idea about the new skill-rolls ?

i want to buy a catcher then a re-roll

thanks for the replies

Reason: ''
Never underestimate the power of overwhelming stupidity in overwhelming numbers.
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

1 block dodge (i roll double!! )
How about mighty blow or guard.
1 wd dauntless tackle (6+5!!!)
Tough call ag would be nice for cage breaking but so would jump up or nerves of steel for picking up bouncing balls.
1 catcher block side step (doubles!!1)
Jump up.
[/quote]

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
User avatar
Balrog
Star Player
Star Player
Posts: 694
Joined: Fri Aug 16, 2002 3:19 pm
Location: Montreal, Qc

Post by Balrog »

I agree with Sean about the Line-elf, Mighty Blow or Guard (my preference would be Guard).

For the Wardancer, take the +1 AG, you'll never regret it (Leap on 2+!!).

For the Catcher: Jump Up, Nerves of Steel, or Dauntless.

-Balrog

Reason: ''
User avatar
Asmodan
Legend
Legend
Posts: 4190
Joined: Mon Sep 02, 2002 5:59 pm
Location: Norway

Post by Asmodan »

Definetly guard on the first.

Sean Newboy wrote:
Tough call ag would be nice for cage breaking but so would jump up or nerves of steel for picking up bouncing balls.
You can´t get these skill on a roll of 11 (you need a double) .
So take the AG increase and get leap later.

For the catcher as Balrog said depending on how you like your catchers.

Reason: ''
NUFFLE SUCKS!
Master Heretic
Nuffle Blasphemer´s association
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Re: help me with my woodies (the return)

Post by DoubleSkulls »

Victula wrote:1 (6+4)
I'd be very tempted by +MA. If not, Dodge.
Victula wrote: 1 block dodge (i roll double!! )
Guard, guard, guard. Or maybe dauntless if there are a lot of high S players in the league.
Victula wrote: 1 wd dauntless tackle (6+5!!!)
+AG for sure. Leaping on 2+ is not to be sniffed at.
Victula wrote: 1 catcher block side step (doubles!!1)
Nerves of Steel to make an awesome receiver or Dauntless to make an auxiliary blitzer (because he's good enough at scoring already).

As you've got 14 players I'd be tempted to get another TRR first, then the 2nd catcher. You may want to consider replacing the line elf with 2 niggles too.

Reason: ''
Ian 'Double Skulls' Williams
Mirascael
Super Star
Super Star
Posts: 935
Joined: Wed Oct 09, 2002 4:25 pm
Location: Hamburg, Germany

Re: help me with my woodies (the return)

Post by Mirascael »

1 (6+4)
MA+1 would be OK with your team.
1 block dodge (i roll double!! )
GUARD GUARD GUARD GUARD GUARD did I mention GUARD? Take one of those 6. Forget Mighty Blow, would be such a waste. Next Skill: Side Step!
1 wd dauntless tackle (6+5!!!)
This isn't really a question, is it? After 150 Woodies games I cannot say who is the better one: That ST 4 Wardancer or that AG 5 Wardancer, but I'd almost say the latter might make the cut.
1 catcher block side step (doubles!!1)
NoS is an amazing skill. You've got Dauntless already anyhow.
i want to buy a catcher then a re-roll
hmm, 1st RR then Catcher maybe? Get rid of that niggler as soon as you would get 10k cash less because of him.

Reason: ''
User avatar
Victula
Rookie
Rookie
Posts: 44
Joined: Tue Feb 04, 2003 4:14 am
Location: Montevideo , Uruguay

Post by Victula »

my problem is the line 6+4

for the wd +1 ag of course ! (i love leap)

the catcher i think i choose nos , but jump up is good.
i already got a dauntless guy.
hmm, 1st RR then Catcher maybe? Get rid of that niggler as soon as you would get 10k cash less because of him.
really?
i want to put him in the LOS but he never play a match :pissed:

Reason: ''
Never underestimate the power of overwhelming stupidity in overwhelming numbers.
Mirascael
Super Star
Super Star
Posts: 935
Joined: Wed Oct 09, 2002 4:25 pm
Location: Hamburg, Germany

Post by Mirascael »

I had the same problem recently. I went for MA since I was curious. I did not regret the decision though I had less Lineelves left than you. If you had 4 Catchers I'd say go skill, but MA 8 means he is highly mobile, can reach the endzone easily within 2 turns, can give assists and provide additional support for kick-off-blitzes.

Reason: ''
Post Reply