HOW about the Chaos team, im thinking abuot buying a new team, and chaos seems fun, but are they not one sided? are the boring or what?
Physical abiltys like Big hand and such help them alot.
As i see they are not a great starter team, but in the long run they are very funny!
-Brian
Chaos team and HOW?
- WildAnimal
- Emerging Star
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- Location: Aalborg, Denmark
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- Super Star
- Posts: 1251
- Joined: Thu May 02, 2002 11:21 am
- Location: Cupar, Fife, Scotland
I think Chaos are pretty fun... don't go one-dimensional bashy, but try to actually score as well. I'm running a Chaos team in Phil's Lustrian Premier League and after a fairly dismal start, I'm now doing alright (though I haven't played either of the league leaders yet!).
My starting lineup:
1 Chaos Warrior
10 Beastmen
3 Re-Rolls
9 FF
After that the intention is to fill out the CWs, buy another re-roll, and then fill out the roster.
Skills:
A couple of beastmen get Big Hand, together with appropriate running skills (Block, Sure Hands, etc.)
Other beastmen go standard blitzer route (Block, Tackle, etc.)
Also get someone with Kick, and a couple of Pass Blockers, etc., etc.
Chaos Warriors to hold the line: Block, Stand Firm, Piling On, etc.
Martyn
My starting lineup:
1 Chaos Warrior
10 Beastmen
3 Re-Rolls
9 FF
After that the intention is to fill out the CWs, buy another re-roll, and then fill out the roster.
Skills:
A couple of beastmen get Big Hand, together with appropriate running skills (Block, Sure Hands, etc.)
Other beastmen go standard blitzer route (Block, Tackle, etc.)
Also get someone with Kick, and a couple of Pass Blockers, etc., etc.
Chaos Warriors to hold the line: Block, Stand Firm, Piling On, etc.
Martyn
Reason: ''
Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
- Agentrock
- Emerging Star
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- Location: Arlington, Tx ~ USA
- Contact:
One drastic thing to keep in mind is that the Chaos team develops slow at first (since the entire team has no starting skills except for the Horns on the beastmen)...but once they start getting some skills they become a very challenging team to face against.
Reason: ''
The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.