Where there's havoc, you'll find the Reakers!!!!
- JenniRP70
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A quality side from the Snotling Championship, sister site to talkbloodbowl. I could pick out individuals, but its better to just parade the whole squad.<p>
http://www.bloodbowl.co.uk/Teams/Reakers.html<p>
The missing star is Grouchy Grumblegit, who retired at the end of the season<p>
Star Minotaur - 5 5 2 8 Horns, Always Hungry, Wild Animal, Thick Skull, Mighty Blow, Block, Stand Firm, Pro
<font size=-1>[ This Message was edited by: JohnnyP on 2001-07-06 23:49 ]</font>
http://www.bloodbowl.co.uk/Teams/Reakers.html<p>
The missing star is Grouchy Grumblegit, who retired at the end of the season<p>
Star Minotaur - 5 5 2 8 Horns, Always Hungry, Wild Animal, Thick Skull, Mighty Blow, Block, Stand Firm, Pro
<font size=-1>[ This Message was edited by: JohnnyP on 2001-07-06 23:49 ]</font>
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- Legendz Bedo Legend
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The bigger they are.........!
By the way what are the points that your Apoth is earning and why? And I notice that in two games in succesion you lost 3 players each game ( against undead and chaos).Six deaths in two games should have been a severe set back. How did you get out of that?
<font size=-1>[ This Message was edited by: longfang on 2001-07-08 13:16 ]</font>
By the way what are the points that your Apoth is earning and why? And I notice that in two games in succesion you lost 3 players each game ( against undead and chaos).Six deaths in two games should have been a severe set back. How did you get out of that?
<font size=-1>[ This Message was edited by: longfang on 2001-07-08 13:16 ]</font>
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- JenniRP70
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The Apothocary points are a house rule I found somewhere on the internet ages ago. The apothocary earns points for successful heals, which accumulate and provide them with an advance scheme. This scheme uses the same points table as SPP's, but allows the apothocary to heal more than one player per game and/or heal with better chances.<p>
e.g. Once the apoth reaches 6 points, he may heal two players, the fisrt on a 2+ as normal, but the second on a 6 plus. After 11 points, the first attempt remains 2+, but the second becomes 4+ and so on.<p>
I'll dig out the site I got them from if you want.<p>
Looking back at the RIP table for that season, 3 players were apoth'd. One of the remaining three was lost, but the other two were brought back at some point during the season, with the post-match events table found in one of the journals (on a roll of 16, you may bring back any DEAD player).
e.g. Once the apoth reaches 6 points, he may heal two players, the fisrt on a 2+ as normal, but the second on a 6 plus. After 11 points, the first attempt remains 2+, but the second becomes 4+ and so on.<p>
I'll dig out the site I got them from if you want.<p>
Looking back at the RIP table for that season, 3 players were apoth'd. One of the remaining three was lost, but the other two were brought back at some point during the season, with the post-match events table found in one of the journals (on a roll of 16, you may bring back any DEAD player).
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