MBBL Round 6
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MBBL Round 6
OK, time to get the Round 6 thread started.
Badlands Raiders vs. The Damned Generation:
The gobbos received at the beginning of the match. Despite some harrying by the dark elves, they managed to keep hold of the ball and eventually scored thanks to a troll throwing a gobbo. Unfortunately, the dark elves have no re-rolls left for their offensive drive halfway through the first half.
Martyn
Badlands Raiders vs. The Damned Generation:
The gobbos received at the beginning of the match. Despite some harrying by the dark elves, they managed to keep hold of the ball and eventually scored thanks to a troll throwing a gobbo. Unfortunately, the dark elves have no re-rolls left for their offensive drive halfway through the first half.
Martyn
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The Exiles kicked off to the Gangrenettes, who promptly rolled a trio of knockdowns, stunning an AV5 Blitzer and knocking out a linewoman. A Skeleton then fouled another linewoman out of the game. They then picked up the ball cleanly and completed a quick pass-and-catch play without a hitch.
The Amazons retaliated with a mighty shove of a blitz, but they did manage to knock the Wight back into a pile of ladies who promptly deposited him on the ground. Porsa "Manhandler" Svenson then came in to lay the boot, but a rather weak (1,1) on the injury roll resulted only in a stun.
-Chet
The Amazons retaliated with a mighty shove of a blitz, but they did manage to knock the Wight back into a pile of ladies who promptly deposited him on the ground. Porsa "Manhandler" Svenson then came in to lay the boot, but a rather weak (1,1) on the injury roll resulted only in a stun.
-Chet
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- christer
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Christer if you and your opponent cannot agree then you need to rewind the game to the point of the apoth player coming back in and play from there ... sorry if you both have gone forward to far ... but normally I like the players to resolve these issues short of this sometimes the only way to fix it ESPECIALLY when said player scored a TD is to do a full rewind and replay.
Galak
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End of first half between the Damned Generation and the Badlands Raiders and the score is 1-1.
The last drive began very poorly for the dark elves. First blitz with a witch elf against a gobbo resulted in double skull and turn over with the ball out in the open. A gobbo sneaked through grabbed the ball, threw a perfect pass which as caught by a gobbo in his own half. The dark elves tried to get the ball back, but the leaping blitzer fell over trying to jump towards the ball carrier. Fortunately luck returned to the elves when a line-elf intercepted another attempted gobbo pass. The elves managed to get the ball through to a blitzer who raced into the gobbo's half of the pitch with a witch elf, the other blitzer and a line-elf for support. In the gobbo's final turn of the half, they tried blitzing the ball carrier, but it came up Skull & Skull/POW, so the gobbo went down stunned. There was still a TZ on the ball carrier and no re-rolls left for the elves: the other blitzer (with 2 assists) blocked this gobbo - a 1 in 216 chance of failure, and luckily outcome #2 came up: Skull, Skull, POW/Skull. The ball carrier was free to run in to equalize.
BTW, Galak, is the tested rule giving increased aging roll values going to be removed next season?
Cheers,
Martyn
The last drive began very poorly for the dark elves. First blitz with a witch elf against a gobbo resulted in double skull and turn over with the ball out in the open. A gobbo sneaked through grabbed the ball, threw a perfect pass which as caught by a gobbo in his own half. The dark elves tried to get the ball back, but the leaping blitzer fell over trying to jump towards the ball carrier. Fortunately luck returned to the elves when a line-elf intercepted another attempted gobbo pass. The elves managed to get the ball through to a blitzer who raced into the gobbo's half of the pitch with a witch elf, the other blitzer and a line-elf for support. In the gobbo's final turn of the half, they tried blitzing the ball carrier, but it came up Skull & Skull/POW, so the gobbo went down stunned. There was still a TZ on the ball carrier and no re-rolls left for the elves: the other blitzer (with 2 assists) blocked this gobbo - a 1 in 216 chance of failure, and luckily outcome #2 came up: Skull, Skull, POW/Skull. The ball carrier was free to run in to equalize.
BTW, Galak, is the tested rule giving increased aging roll values going to be removed next season?
Cheers,
Martyn
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- GalakStarscraper
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Yes no more advanced aging next season.
Instead Niggled players will roll at the end of each drive in addition to during the pre-game. On a 1, they miss the rest of the game. An apothecary will be able to prevent any one failure either during the game or pre-game.
JKL, Chet, and I all feel that the original aging table will work very well if Niggles have this extra bite.
Galak
Instead Niggled players will roll at the end of each drive in addition to during the pre-game. On a 1, they miss the rest of the game. An apothecary will be able to prevent any one failure either during the game or pre-game.
JKL, Chet, and I all feel that the original aging table will work very well if Niggles have this extra bite.
Galak
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I still feel that's gonna hit Elves harder than Dwarves/Orcs/Undead etc.
A niggle should be a niggle whoever it's on. It shouldn't carry a greater penalty for fast scoring teams. Don't like it, sorry.
Why not simply up the pre-game niggle roll to a 1-2 for everybody?
Still, I guess that's the point of playtesting it, we'll see how it pans out.
I'll have to think long and hard about rolling my Helfs over now.
A niggle should be a niggle whoever it's on. It shouldn't carry a greater penalty for fast scoring teams. Don't like it, sorry.
Why not simply up the pre-game niggle roll to a 1-2 for everybody?
Still, I guess that's the point of playtesting it, we'll see how it pans out.
I'll have to think long and hard about rolling my Helfs over now.
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