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Allied teams.

Posted: Fri Nov 08, 2002 1:26 am
by Ghost of Pariah
How's everyone else's experience?
I have to say that after 4 games (mostly 100TR one offs) I am leaning towards the "overpowered" side of the fence.
Wow...and how. The only game in which I have not completely broken the players on the other team is against an Old World team. (And in that game they are breaking us apart. The score is 6 to 3 with 5 turns left to play and I have 5 players left.)

I know that my idea of testing and balance is not what is popular around here but I'm trying to imagine a 6 team league where the only allied team is a Chaos Pact team like mine. I don't see how the other teams could keep up.
This may just be 4 flukey games in a row and I'll have a much better idea after 10 or so games but right now I'm thinking they made need a couple tweaks. (Like no more 3 big guys) Technically, I lost the MBBL game but I'd have to say that was due more to an amazingly lucky (and unlucky) series of dice rolls in the last 2 turns than anything else. In fact, he was lucky his team even made it to the last turns! He scored with 2 players on the pitch and he only pulled that off because my mino rolled double skulls. But how much did he win? His TR fell to 88! That's harsh! How long will it take him to get back to full strength?

So, what have been the other experiences?

Posted: Sat Nov 09, 2002 8:17 pm
by Scott King
Hard to make the call at the moment. I played Lustrian against Chaos Pact, and we seemed pretty balanced against each other. Of course, no comparison against any regular teams.I also played against Old World and got my tail kicked. That combo of Dwarven cage protecting an elf runner is brutal.

Posted: Sat Nov 09, 2002 9:49 pm
by Ghost of Pariah
Yeah, the Old World team is the only one that I'm 75% sure is overpowered. There needs to be an elf/dwarf clause. lol