Help with a Wood Elf Team

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nazgob
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Help with a Wood Elf Team

Post by nazgob »

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1	4th time lucky?	Wardancer	8	3	4	7	Dodge, Block, Leap, Strip Ball, Side Step	 	120k (120+40k)	 
2	Troupe Leader	  Wardancer	7	4	5	7	 Dodge, Block, Leap, +AG, +ST, Frenzy, Side Step	-ma		120k (120+130k)	 
3	Shadowseer	       Thrower	7	4	4	7	Pass, +ST, Block, Dodge	 	23	17	5	0	5	2	52	90k (90+90k)	(Skill)
4	Green/Red	        Catcher	8	2	4	7	Catch, Dodge, Sprint, Guard, +AG, Block, Side Step	n, -ag, m		90k (0k)	 
5	Monkey	           Catcher	8	2	4	7	Catch, Dodge, Sprint	 		90k (90+0k)	(Skill)
8	Hopeful	          Thrower	7	4	4	7	Pass, Accurate, +ST	n		90k (90+70k)	 
9	Monk	             Lineman	7	3	4	7	Guard, Dodge	 	15	1		70k (70+50k)	 
My team has taken a bit of a beating recently. I am going to sack Green/Red regardless.

Not counting journeymen, my TV is 1270 (3 RR, 9 FF, 1 cheerleader, 1 assistant coach). I have 270k in the bank. 5 Journeymen would add +350 to the TV (total of 1620)

The two skills I'm waiting to choose are a normal for Shadowseer and a +Str for Monkey.

This is a perpetual setting, where I can choose my opponents. I try to play against a good mix, but seem to keep finding bash teams lately...

Questions:

1) Should I take the +Str? It seems a stupid question, but I have so much and its so TV heavy. Guard maybe? Or even Block?

2) I want to replace my -Ag catcher with a new one. Should I buy any other players?

3) What should I give my Thrower? I'm tempted to give him tackle, but I hate the skill. I'm tempted to give him Sidestep. I'm tempted by sure hands and accurate, but I'm concerned that these will dictate his roll too much.

4) Any other suggestions?

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garion
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Re: Help with a Wood Elf Team

Post by garion »

Sure Hands for the thrower. st blodge ball carrier is awesome.

I wouldnt bother taking +st on the catcher, just blodge him up, he can have dauntless later. But then again St3 catchers are really nice, the problem is he becomes uber expensive so i dunno, go with your gut.

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