Code: Select all
1 4th time lucky? Wardancer 8 3 4 7 Dodge, Block, Leap, Strip Ball, Side Step 120k (120+40k)
2 Troupe Leader Wardancer 7 4 5 7 Dodge, Block, Leap, +AG, +ST, Frenzy, Side Step -ma 120k (120+130k)
3 Shadowseer Thrower 7 4 4 7 Pass, +ST, Block, Dodge 23 17 5 0 5 2 52 90k (90+90k) (Skill)
4 Green/Red Catcher 8 2 4 7 Catch, Dodge, Sprint, Guard, +AG, Block, Side Step n, -ag, m 90k (0k)
5 Monkey Catcher 8 2 4 7 Catch, Dodge, Sprint 90k (90+0k) (Skill)
8 Hopeful Thrower 7 4 4 7 Pass, Accurate, +ST n 90k (90+70k)
9 Monk Lineman 7 3 4 7 Guard, Dodge 15 1 70k (70+50k)
Not counting journeymen, my TV is 1270 (3 RR, 9 FF, 1 cheerleader, 1 assistant coach). I have 270k in the bank. 5 Journeymen would add +350 to the TV (total of 1620)
The two skills I'm waiting to choose are a normal for Shadowseer and a +Str for Monkey.
This is a perpetual setting, where I can choose my opponents. I try to play against a good mix, but seem to keep finding bash teams lately...
Questions:
1) Should I take the +Str? It seems a stupid question, but I have so much and its so TV heavy. Guard maybe? Or even Block?
2) I want to replace my -Ag catcher with a new one. Should I buy any other players?
3) What should I give my Thrower? I'm tempted to give him tackle, but I hate the skill. I'm tempted to give him Sidestep. I'm tempted by sure hands and accurate, but I'm concerned that these will dictate his roll too much.
4) Any other suggestions?