Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Be it FUMBBL, PBeM, the Cyanide Computer Game, VASSAL or whatever - talk about online play here.

This is also the place for discussing the various tools for managing leagues, teams and so on.

Moderator: TFF Mods

User avatar
WhatBall
Veteran
Veteran
Posts: 233
Joined: Thu Nov 19, 2009 1:25 pm

Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by WhatBall »

Just to let you all know that Christer made the official announcement over on FUMBBL that version 1.0 of Kalimar's FFB client will be released on or about September 23. (Site goes down the 23rd for the release, so barring issues, should be back up reasonably quickly.)

This version of the client has all the skills (including Fan Favourite) and cards (Magic Items deck so far). It is also much more stable and has some great enhancements. There has been a heavy amount of testing to ensure as close to 100% rules compliance as possible.

Hope to see you out playing!

Reason: ''
User avatar
WhatBall
Veteran
Veteran
Posts: 233
Joined: Thu Nov 19, 2009 1:25 pm

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by WhatBall »

For those that care, version 1.0 released. 100% complete rules and skills with the most intense beat testing of any former client version, Magic Items deck, and a boat-load of new optional house rules for leagues.

Reason: ''
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by plasmoid »

Very interesting!

Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Baduk
Veteran
Veteran
Posts: 214
Joined: Thu Mar 19, 2009 1:18 pm

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by Baduk »

eventhough I've seen the announcement several times last week I still sat down at my PC last night thinking I'd get to play a game. Very curious to see what they did with it though, tonight!

Reason: ''
macabeo
Rookie
Rookie
Posts: 36
Joined: Thu Oct 07, 2010 10:04 am

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by macabeo »

Thanks for all the effort guys, this is what makes internet communities a great thing. Respect!

Reason: ''
User avatar
WhatBall
Veteran
Veteran
Posts: 233
Joined: Thu Nov 19, 2009 1:25 pm

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by WhatBall »

plasmoid wrote:Very interesting!
Here is the list of options currently working in the client.
https://fumbbl.com/index.php?name=PNphp ... ic&t=21942

Only a few are able to be used in [L]eague division currently, but hopefully Christer will set it up soon so they can be used. Some very fun ones, probably a few you recognize. ;)

Reason: ''
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by plasmoid »

Likey likey :orc:
Thanks for keeping me posted.

Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Juriel
Experienced
Experienced
Posts: 129
Joined: Sun Jul 18, 2010 10:55 am

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by Juriel »

Oh, I like those extra options.

Reason: ''
Hitonagashi
Star Player
Star Player
Posts: 664
Joined: Mon Mar 07, 2011 5:11 pm

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by Hitonagashi »

I think a few of the big leagues are using them.

I'm pretty sure the German league (DFFL) is rocking around with a non-standard ruleset:
DFFL Rules wrote: Sneaky Git works as it does now and like Guard for fouling assists
+1 to the AV for a foul if the fouler is not in an opposing tackle zone
Right Stuff prevents Tackle from negating Dodge for Pow!
A player cannot use his skills that modify the Armour or Injury roll when using a Piling On re-roll
and they must have easily put a hundred games in with those rules. It'll be interesting to see if any other houseruled leagues start using custom rules.

Reason: ''
User avatar
WhatBall
Veteran
Veteran
Posts: 233
Joined: Thu Nov 19, 2009 1:25 pm

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by WhatBall »

Yes DFFL has run those options for a while. Currently they are the only 4 you can enable. Hopefully the other ones are available to use soon.

Reason: ''
Chris
Legend
Legend
Posts: 2035
Joined: Thu May 29, 2003 1:18 pm
Location: London, England

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by Chris »

WhatBall wrote:has been a heavy amount of testing to ensure as close to 100% rules compliance as possible.
Ok, so what isn't compliant? :)

Reason: ''
Hitonagashi
Star Player
Star Player
Posts: 664
Joined: Mon Mar 07, 2011 5:11 pm

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by Hitonagashi »

Chris wrote:
WhatBall wrote:has been a heavy amount of testing to ensure as close to 100% rules compliance as possible.
Ok, so what isn't compliant? :)
* Stunned players do not revert back to Prone upon hitting them again.

* Dump-Offs cannot be Pass-Blocked.

* Wizard or Cards cannot be used at turnover IF the turn ended due to a touchdown, the end of a half or a timeout.

* Diving Tackle is not useable by the thrower of a pass (that is during Pass Block).

* Re-Throwing bombs is not an Action (and therefor does not trigger any skills).

* Not all skills are optional as per the rules:

Compromises have been made to avoid "popup-hell" (as stated above). Most of these have been discussed to the death. Choices were necessary.

Tackle is always on. Same as Block.

Dodge is optional only if
1) The push is chainpush and the three opposite squares are occupied
2) It is the first turn after kickoff and a defending player has the potential to be pushed over the los int o the attackers half
3) The defending player is standing one square from the sideline and the opponent is pushing from the same row or from the row more infield.

(Copy pasted from Kalimar's thread on differences and the client options http://fumbbl.com/index.php?name=PNphpB ... ic&t=22352 :) )

Reason: ''
Oventa
Veteran
Veteran
Posts: 246
Joined: Tue Apr 01, 2008 7:58 am
Location: Munich, Germany

Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by Oventa »

Hitonagashi wrote:
Chris wrote:
WhatBall wrote:has been a heavy amount of testing to ensure as close to 100% rules compliance as possible.
Ok, so what isn't compliant? :)
* Dump-Offs cannot be Pass-Blocked.
Actually something I need to post on fumbbl, but stumpling upon it here during my morning read:
What is the reasoning behind that one? I don't get it why that needed to be avoided in the ffb client.
The rest I understand and is reasonable.

Reason: ''
Image
Hitonagashi
Star Player
Star Player
Posts: 664
Joined: Mon Mar 07, 2011 5:11 pm

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by Hitonagashi »

It's for technical reasons.

Namely, Dump Off is an action in the opposing turn, so you want to take an action inside an action inside the wrong turn...it causes the code to do horrible horrible things.

I'm sure Kalimar might get around to it if he can think of a way to make it fit!

Reason: ''
User avatar
WhatBall
Veteran
Veteran
Posts: 233
Joined: Thu Nov 19, 2009 1:25 pm

Re: Fantasy Football (FFB) version 1.0 coming Sept. 23(ish)

Post by WhatBall »

As Hito mentioned, it is a technical issue. I believe you could PB a DO during one beta build, but as stated, it was a nightmare.

Considering how many odd situations we looked at in testing that almost never come up, I am quite confident the rules are 99.something% accurate. All the skills and they all behave as expected, except in some very unique situations.

Reason: ''
Post Reply