How to avoid quitters in Online League play
Posted: Wed Apr 06, 2016 3:39 pm
..hiho Folks
This goes to organisers of large online leagues. Small Background: We are running the biggest german online bb league for the cyanide client for about 5-6 Years now (about 15000 Games played). We initially had a player base of about 220 coaches who play a league system with the champion being the 1st of league 1. you can advance from lower leagues to higher leagues by achieving good-enough ranking in the season-table (just similar to soccer/football). There is a 1-week per match schedule.
From the beginning we had about 20-30% of our players quitting league play for different reasons (mainly sadness because they didnt perform well, sometimes personal causes)
how do you handle this. in the first seasons we filled the gaps with players that signed late but when you got everyone a spot we had to give def-wins etc. this frustrates
a) the players that wanted to play
b) the orga (us) that had to do a lot of work
how do other leagues handle this. Do you let quitters join again ? do you have a special treatment or "system" that works well against quitting except telling people to think fair and of other players?
Honestly i never had this situation in a tt-tournament before until the last tourney, when an opponent left in the middle of a game while losing against my halfling team yelling "i didnt come to a tournament to lose against halflings" and left the tournament (obviously an online-gamer^^)
nevertheless how do you handle this. any suggestions to keep the players at bay (online) and keeping them playing instead of quitting the league?
This goes to organisers of large online leagues. Small Background: We are running the biggest german online bb league for the cyanide client for about 5-6 Years now (about 15000 Games played). We initially had a player base of about 220 coaches who play a league system with the champion being the 1st of league 1. you can advance from lower leagues to higher leagues by achieving good-enough ranking in the season-table (just similar to soccer/football). There is a 1-week per match schedule.
From the beginning we had about 20-30% of our players quitting league play for different reasons (mainly sadness because they didnt perform well, sometimes personal causes)
how do you handle this. in the first seasons we filled the gaps with players that signed late but when you got everyone a spot we had to give def-wins etc. this frustrates
a) the players that wanted to play
b) the orga (us) that had to do a lot of work
how do other leagues handle this. Do you let quitters join again ? do you have a special treatment or "system" that works well against quitting except telling people to think fair and of other players?
Honestly i never had this situation in a tt-tournament before until the last tourney, when an opponent left in the middle of a game while losing against my halfling team yelling "i didnt come to a tournament to lose against halflings" and left the tournament (obviously an online-gamer^^)
nevertheless how do you handle this. any suggestions to keep the players at bay (online) and keeping them playing instead of quitting the league?